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JoyD/Windows/CS/Framework4.0/BootLoader/build.rs

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use winres::WindowsResource;
fn main() {
// 仅在 Windows 上处理资源文件
#[cfg(windows)]
{
let mut res = WindowsResource::new();
// 编码方式高32位 = (major << 16 | minor)低32位 = (patch << 16 | build)
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// 1.0.0.0 => major=1, minor=0, patch=0, build=0 => 0x0001_0000_0000_0000
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res.set_version_info(winres::VersionInfo::FILEVERSION, 0x0001_0000_0000_0000);
res.set_version_info(winres::VersionInfo::PRODUCTVERSION, 0x0001_0000_0000_0000);
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// 关键:显式设置字符串版本字段,与二进制版本保持一致
// 不设置的话PowerShell/.NET/Explorer 可能从不同字段读取,导致不一致
res.set("FileVersion", "1.0.0.1");
res.set("ProductVersion", "1.0.0.1");
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// 设置产品名和公司名
res.set("ProductName", "BootLoader");
res.set("CompanyName", "JoyD");
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res.set("FileDescription", "应用程序启动器");
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res.set("LegalCopyright", "Copyright JoyD");
if let Err(e) = res.compile() {
eprintln!("Failed to compile resource file: {}", e);
std::process::exit(1);
}
}
println!("cargo:rerun-if-changed=build.rs");
}