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JoyD/ESP32/my_usb_project/rust_app/src/lib.rs

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//! Rust application for ESP32-S3
//!
//! This module provides the main Rust application logic
//! that interacts with the USB HID interface implemented in C/TinyUSB.
#![no_std]
use esp_backtrace as _;
#[panic_handler]
fn panic(_info: &core::panic::PanicInfo) -> ! {
loop {
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core::hint::spin_loop();
}
}
// HID 键码常量
const HID_KEY_A: u8 = 0x04;
const REPORT_ID_KEYBOARD: u8 = 1;
const PD_MS_TO_TICKS: u32 = 1;
// FFI 函数声明
extern "C" {
fn rust_is_usb_mounted() -> bool;
fn rust_send_keyboard_report(report_id: u8, modifier: u8, keycode: *const u8);
fn rust_vTaskDelay(xTicksToDelay: u32);
}
#[no_mangle]
extern "C" fn rust_app_main() {
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// 初始化代码
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loop {
send_random_key();
// 等待 5 秒
unsafe {
rust_vTaskDelay(5000 * PD_MS_TO_TICKS);
}
}
}
#[export_name = "rust_usb_callback"]
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pub unsafe extern "C" fn usb_callback(_event: u32) {
}
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/// 发送 A-Z 随机键的按键事件
fn send_random_key() {
// 等待 USB 设备挂载
let mut mounted = false;
for _ in 0..10 {
mounted = unsafe {
rust_is_usb_mounted()
};
if mounted {
break;
}
// 等待 100ms
unsafe {
rust_vTaskDelay(100 * PD_MS_TO_TICKS);
}
}
if mounted {
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// 生成随机的 A-Z 键码
let random_value = get_random_u32() % 26;
let random_key = HID_KEY_A + (random_value as u8);
// 发送随机键按下事件
let keycode = [random_key, 0, 0, 0, 0, 0];
unsafe {
rust_send_keyboard_report(REPORT_ID_KEYBOARD, 0, keycode.as_ptr());
}
// 等待 50ms
unsafe {
rust_vTaskDelay(50 * PD_MS_TO_TICKS);
}
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// 发送随机键释放事件
let keycode = [0, 0, 0, 0, 0, 0];
unsafe {
rust_send_keyboard_report(REPORT_ID_KEYBOARD, 0, keycode.as_ptr());
}
}
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}
/// 获取随机数
fn get_random_u32() -> u32 {
// 使用简单的线性同余生成器
static mut SEED: u32 = 42;
unsafe {
SEED = SEED.wrapping_mul(1103515245).wrapping_add(12345);
SEED
}
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}