From 3bb3a2b99a9b1e678a8d1f3739ed7cff5a39806f Mon Sep 17 00:00:00 2001 From: zqm Date: Wed, 12 Nov 2025 09:47:55 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=B8=A9=E5=B7=AE=E5=9B=BE?= =?UTF-8?q?=E4=BF=9D=E5=AD=98=E5=90=8E=E5=8A=A0=E8=BD=BD=E6=98=BE=E7=A4=BA?= =?UTF-8?q?=E4=B8=8D=E4=B8=80=E8=87=B4=E7=9A=84=E9=97=AE=E9=A2=98=EF=BC=9A?= =?UTF-8?q?=E4=BF=9D=E5=AD=98=E6=97=B6=E6=AF=8F=E9=9A=9410=E4=B8=AA?= =?UTF-8?q?=E5=83=8F=E7=B4=A0=E9=87=87=E6=A0=B7=EF=BC=8C=E4=BD=86=E5=8A=A0?= =?UTF-8?q?=E8=BD=BD=E6=97=B6=E6=AF=8F=E4=B8=AA=E7=82=B9=E8=A2=AB=E9=94=99?= =?UTF-8?q?=E8=AF=AF=E5=9C=B0=E6=89=A9=E5=B1=95=E4=B8=BA10x10=E7=9A=84?= =?UTF-8?q?=E7=9F=A9=E5=BD=A2=E5=8C=BA=E5=9F=9F=EF=BC=8C=E5=AF=BC=E8=87=B4?= =?UTF-8?q?=E5=9B=BE=E5=83=8F=E6=98=BE=E7=A4=BA=E4=B8=8E=E5=8E=9F=E5=A7=8B?= =?UTF-8?q?=E7=BB=98=E5=88=B6=E4=B8=8D=E5=90=8C=E3=80=82=E4=BF=AE=E6=94=B9?= =?UTF-8?q?=E5=90=8E=E4=BB=85=E4=BD=BF=E7=94=A82x2=E5=B0=8F=E7=9F=A9?= =?UTF-8?q?=E5=BD=A2=E7=BB=98=E5=88=B6=E9=87=87=E6=A0=B7=E7=82=B9=EF=BC=8C?= =?UTF-8?q?=E6=9B=B4=E5=87=86=E7=A1=AE=E8=BF=98=E5=8E=9F=E5=8E=9F=E5=A7=8B?= =?UTF-8?q?=E6=95=88=E6=9E=9C=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Windows/CS/Framework4.0/Toprie/Toprie/Setting.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Windows/CS/Framework4.0/Toprie/Toprie/Setting.cs b/Windows/CS/Framework4.0/Toprie/Toprie/Setting.cs index 39976af..a41f9f1 100644 --- a/Windows/CS/Framework4.0/Toprie/Toprie/Setting.cs +++ b/Windows/CS/Framework4.0/Toprie/Toprie/Setting.cs @@ -4363,13 +4363,14 @@ namespace JoyD.Windows.CS if (pixelColor != Color.Transparent) { // 绘制温差层图像对应的像素 - // 注意:由于保存时是每隔10个像素采样,加载时需要填充这10x10的区域 + // 修改:原代码每个采样点填充10x10区域导致图像显示不一致,改为只绘制实际采样的像素点 using (Graphics g = Graphics.FromImage(_tempDiffOverlayImage)) { using (SolidBrush brush = new SolidBrush(pixelColor)) { - // 填充10x10的区域 - g.FillRectangle(brush, x, y, 10, 10); + // 只绘制单个点,而不是填充10x10区域,保持与原始绘制一致 + // 为了让点更清晰可见,使用2x2的小矩形 + g.FillRectangle(brush, x, y, 2, 2); } } }