增加放大预览功能
This commit is contained in:
@@ -53,6 +53,9 @@ namespace JoyD.Windows.CS.Toprie
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private System.Windows.Forms.ToolStripMenuItem modifyConfigToolStripMenuItem;
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private const int BUFFER_HEIGHT = 384;
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// 预览窗口引用
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private JoyD.Windows.CS.preview _previewForm;
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// 最后接收的图像
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private Image _lastImage = null;
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@@ -1131,7 +1134,11 @@ namespace JoyD.Windows.CS.Toprie
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// 将全局缓冲一次性绘制到图像框的bitmap
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imageBox.Image = tempImage;
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// 通知预览窗口更新图像
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if (_previewForm != null && !_previewForm.IsDisposed)
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{
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_previewForm.UpdateImage(tempImage);
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}
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// 步骤5:同步更新检测配置窗口的实时图像属性
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// 创建LastImage的副本并通过UpdateRealTimeImage方法传递给Setting窗口
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lock (_lastImageLock)
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@@ -3199,9 +3206,39 @@ namespace JoyD.Windows.CS.Toprie
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/// <summary>
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/// imageBox双击事件处理方法
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/// 双击后弹出检测配置窗口
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/// 双击后弹出预览窗口
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/// </summary>
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private void ImageBox_DoubleClick(object sender, EventArgs e)
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{
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try
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{
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// 关闭已存在的预览窗口
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if (_previewForm != null && !_previewForm.IsDisposed)
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{
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_previewForm.Close();
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}
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// 创建新的预览窗口实例
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_previewForm = new JoyD.Windows.CS.preview();
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// 设置初始图像
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_previewForm.UpdateImage(_lastImage);
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// 模态显示预览窗口
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_previewForm.ShowDialog();
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// 预览窗口关闭后清空引用
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_previewForm = null;
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}
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catch (Exception ex)
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{
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Console.WriteLine($"打开预览窗口时出错: {ex.Message}");
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MessageBox.Show($"打开预览窗口时出错: {ex.Message}", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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/// <summary>
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/// "修改配置"菜单项点击事件处理方法
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/// 点击后弹出检测配置窗口
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/// </summary>
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private void ModifyConfigToolStripMenuItem_Click(object sender, EventArgs e)
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{
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try
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{
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@@ -3216,15 +3253,5 @@ namespace JoyD.Windows.CS.Toprie
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MessageBox.Show($"打开配置窗口时出错: {ex.Message}", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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/// <summary>
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/// "修改配置"菜单项点击事件处理方法
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/// 点击后弹出检测配置窗口,与双击效果相同
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/// </summary>
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private void ModifyConfigToolStripMenuItem_Click(object sender, EventArgs e)
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{
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// 调用与双击相同的逻辑
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ImageBox_DoubleClick(sender, e);
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}
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}
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}
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68
Windows/CS/Framework4.0/Toprie/Toprie/preview.Designer.cs
generated
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68
Windows/CS/Framework4.0/Toprie/Toprie/preview.Designer.cs
generated
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@@ -0,0 +1,68 @@
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namespace JoyD.Windows.CS
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{
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partial class preview
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 预览图像控件
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/// </summary>
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private System.Windows.Forms.PictureBox previewImageBox;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.previewImageBox = new System.Windows.Forms.PictureBox();
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((System.ComponentModel.ISupportInitialize)(this.previewImageBox)).BeginInit();
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this.SuspendLayout();
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//
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// previewImageBox
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//
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this.previewImageBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.previewImageBox.Location = new System.Drawing.Point(0, 0);
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this.previewImageBox.Name = "previewImageBox";
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this.previewImageBox.Size = new System.Drawing.Size(973, 708);
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this.previewImageBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
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this.previewImageBox.TabIndex = 0;
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this.previewImageBox.TabStop = false;
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//
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// preview
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(973, 708);
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this.Controls.Add(this.previewImageBox);
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this.MinimizeBox = false;
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this.Name = "preview";
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this.ShowInTaskbar = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "预览";
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((System.ComponentModel.ISupportInitialize)(this.previewImageBox)).EndInit();
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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73
Windows/CS/Framework4.0/Toprie/Toprie/preview.cs
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73
Windows/CS/Framework4.0/Toprie/Toprie/preview.cs
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@@ -0,0 +1,73 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace JoyD.Windows.CS
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{
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/// <summary>
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/// 预览窗口类,用于显示图像或数据预览
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/// </summary>
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public partial class preview : Form
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{
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/// <summary>
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/// 初始化预览窗口的构造函数
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/// </summary>
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public preview()
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{
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InitializeComponent();
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}
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/// <summary>
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/// 动态更新预览图像(线程安全)
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/// </summary>
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/// <param name="image">要显示的图像</param>
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public void UpdateImage(Image image)
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{
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if (this.InvokeRequired)
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{
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this.Invoke(new Action<Image>(UpdateImage), image);
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return;
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}
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try
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{
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// 释放旧图像资源
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if (previewImageBox.Image != null)
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{
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previewImageBox.Image.Dispose();
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previewImageBox.Image = null;
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}
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// 克隆新图像
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if (image != null)
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{
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previewImageBox.Image = (Image)image.Clone();
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"更新预览图像时出错: {ex.Message}");
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}
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}
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/// <summary>
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/// 窗口关闭时释放资源
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/// </summary>
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protected override void OnFormClosed(FormClosedEventArgs e)
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{
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base.OnFormClosed(e);
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// 释放图像资源
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if (previewImageBox.Image != null)
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{
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previewImageBox.Image.Dispose();
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previewImageBox.Image = null;
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}
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}
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}
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}
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120
Windows/CS/Framework4.0/Toprie/Toprie/preview.resx
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120
Windows/CS/Framework4.0/Toprie/Toprie/preview.resx
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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