摄像头组件,支持novif和http协议
This commit is contained in:
31
Windows/CS/Framework4.0/Camera/Camera.sln
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31
Windows/CS/Framework4.0/Camera/Camera.sln
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@@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.36617.4
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Camera", "Camera\Camera.csproj", "{1376F939-3A40-4406-8987-467450E40573}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{2FAE57C2-275D-449F-967D-04EDC584BDF1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1376F939-3A40-4406-8987-467450E40573}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{1376F939-3A40-4406-8987-467450E40573}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1376F939-3A40-4406-8987-467450E40573}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1376F939-3A40-4406-8987-467450E40573}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2FAE57C2-275D-449F-967D-04EDC584BDF1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2FAE57C2-275D-449F-967D-04EDC584BDF1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2FAE57C2-275D-449F-967D-04EDC584BDF1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2FAE57C2-275D-449F-967D-04EDC584BDF1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {729DBE58-6C82-4EA8-8953-F83F08F7223A}
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||||
EndGlobalSection
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||||
EndGlobal
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||||
236
Windows/CS/Framework4.0/Camera/Camera/Camera.cs
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236
Windows/CS/Framework4.0/Camera/Camera/Camera.cs
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@@ -0,0 +1,236 @@
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using System;
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using System.Drawing;
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using System.Timers;
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using System.Net;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text.RegularExpressions;
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namespace Camera
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{
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public class Camera
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{
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// 摄像头配置信息
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private const string IP = "192.168.100.60";
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private const string SNAPSHOT_URI = "/snapshot.jpg";
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private const string USER = "admin";
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private const string PASSWD = "Yexian.net.168";
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// 定时器
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private System.Timers.Timer _timer;
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// 事件定义
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public event EventHandler<ImageEventArgs> ImageCaptured;
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/// <summary>
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/// 根据区域编号获取颜色
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/// </summary>
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/// <param name="AreaNum">区域编号</param>
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/// <returns>对应区域的颜色</returns>
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public Color GetColor(int AreaNum)
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{
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// 这里可以根据实际需求实现颜色获取逻辑
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// 暂时返回一个默认颜色
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switch (AreaNum)
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{
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case 1:
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return Color.Red;
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case 2:
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return Color.Green;
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case 3:
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return Color.Blue;
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default:
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return Color.Gray;
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}
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}
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/// <summary>
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/// 开始获取图像
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/// </summary>
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public void Start()
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{
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// 停止现有的定时器
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Stop();
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// 创建新的定时器,设置为300ms触发一次,关闭自动重置
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_timer = new System.Timers.Timer(300);
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_timer.AutoReset = false;
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_timer.Elapsed += Timer_Elapsed;
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_timer.Start();
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}
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/// <summary>
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/// 停止获取图像
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/// </summary>
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public void Stop()
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{
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if (_timer != null)
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{
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_timer.Stop();
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_timer.Dispose();
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_timer = null;
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}
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}
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/// <summary>
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/// 定时器触发事件
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/// </summary>
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private void Timer_Elapsed(object sender, ElapsedEventArgs e)
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{
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try
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{
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// 获取图像
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Image image = GetCameraImage();
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if (image != null)
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{
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// 发布事件
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OnImageCaptured(new ImageEventArgs { Image = image });
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}
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}
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catch (Exception ex)
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{
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// 忽略错误,继续下一次获取
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Console.WriteLine("获取图像失败: " + ex.Message);
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}
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finally
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{
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// 重新启动定时器
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if (_timer != null && _timer.Enabled == false)
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{
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_timer.Start();
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}
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}
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}
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/// <summary>
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/// 获取摄像头图像
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/// </summary>
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private Image GetCameraImage()
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{
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// 构建请求URL
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string url = "http://" + IP + SNAPSHOT_URI;
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// 创建Web请求
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HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
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request.Method = "GET";
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HttpWebResponse response = null;
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try
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{
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// 发送请求,获取响应
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response = (HttpWebResponse)request.GetResponse();
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}
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catch (System.Net.WebException ex)
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{
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// 检查是否是401未授权错误
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if (ex.Response != null && ((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.Unauthorized)
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{
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// 获取鉴权信息
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response = (HttpWebResponse)ex.Response;
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string authHeader = response.Headers["WWW-Authenticate"];
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response.Close();
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// 提取realm和nonce
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string realm = ExtractAuthParam(authHeader, "realm");
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string nonce = ExtractAuthParam(authHeader, "nonce");
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// 生成鉴权信息
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string authorization = GenerateDigestAuthorization(USER, PASSWD, realm, nonce, "GET", SNAPSHOT_URI);
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// 重新发送请求,带上鉴权信息
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request = (HttpWebRequest)WebRequest.Create(url);
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request.Method = "GET";
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request.Headers.Add("Authorization", authorization);
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response = (HttpWebResponse)request.GetResponse();
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}
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else
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{
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// 其他Web异常,抛出
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throw;
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}
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}
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// 读取响应流中的图片数据
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using (Stream stream = response.GetResponseStream())
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{
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// 将流转换为Image对象
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Image image = Image.FromStream(stream);
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response.Close();
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return image;
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}
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}
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/// <summary>
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/// 从WWW-Authenticate头中提取参数
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/// </summary>
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private string ExtractAuthParam(string authHeader, string paramName)
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{
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Regex regex = new Regex(paramName + "=\"([^\"]+)\"");
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Match match = regex.Match(authHeader);
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if (match.Success)
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{
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return match.Groups[1].Value;
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}
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return string.Empty;
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}
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/// <summary>
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/// 生成Digest认证的Authorization头
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/// </summary>
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private string GenerateDigestAuthorization(string username, string password, string realm, string nonce, string method, string uri)
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{
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// 计算HA1 = MD5(username:realm:password)
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string ha1 = CalculateMD5(username + ":" + realm + ":" + password);
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// 计算HA2 = MD5(method:uri)
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string ha2 = CalculateMD5(method + ":" + uri);
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// 计算response = MD5(ha1:nonce:ha2)
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string response = CalculateMD5(ha1 + ":" + nonce + ":" + ha2);
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// 构建Authorization头
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return string.Format("Digest username=\"{0}\", realm=\"{1}\", nonce=\"{2}\", uri=\"{3}\", response=\"{4}\"",
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username, realm, nonce, uri, response);
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}
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/// <summary>
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/// 计算MD5哈希值
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/// </summary>
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private string CalculateMD5(string input)
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{
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using (MD5 md5 = MD5.Create())
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{
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byte[] inputBytes = System.Text.Encoding.UTF8.GetBytes(input);
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byte[] hashBytes = md5.ComputeHash(inputBytes);
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// 将字节数组转换为十六进制字符串
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System.Text.StringBuilder sb = new System.Text.StringBuilder();
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for (int i = 0; i < hashBytes.Length; i++)
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{
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sb.Append(hashBytes[i].ToString("x2"));
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}
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return sb.ToString();
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}
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}
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/// <summary>
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/// 触发图像捕获事件
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/// </summary>
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protected virtual void OnImageCaptured(ImageEventArgs e)
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{
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if (ImageCaptured != null)
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{
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ImageCaptured(this, e);
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}
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}
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}
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/// <summary>
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/// 图像事件参数
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/// </summary>
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public class ImageEventArgs : EventArgs
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{
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/// <summary>
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/// 捕获的图像
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/// </summary>
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public Image Image { get; set; }
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}
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}
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82
Windows/CS/Framework4.0/Camera/Camera/Camera.csproj
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82
Windows/CS/Framework4.0/Camera/Camera/Camera.csproj
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@@ -0,0 +1,82 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{1376F939-3A40-4406-8987-467450E40573}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
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||||
<RootNamespace>Camera</RootNamespace>
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||||
<AssemblyName>Camera</AssemblyName>
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||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Camera.cs" />
|
||||
<Compile Include="Setting.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Setting.Designer.cs">
|
||||
<DependentUpon>Setting.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Setting.resx">
|
||||
<DependentUpon>Setting.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
21
Windows/CS/Framework4.0/Camera/Camera/Program.cs
Normal file
21
Windows/CS/Framework4.0/Camera/Camera/Program.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Camera
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 应用程序的主入口点。
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Setting());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("Camera")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Camera")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2026")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("1376f939-3a40-4406-8987-467450e40573")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
|
||||
// 方法是按如下所示使用“*”: :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
Windows/CS/Framework4.0/Camera/Camera/Properties/Resources.Designer.cs
generated
Normal file
71
Windows/CS/Framework4.0/Camera/Camera/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Camera.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Camera.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 覆盖当前线程的 CurrentUICulture 属性
|
||||
/// 使用此强类型的资源类的资源查找。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Windows/CS/Framework4.0/Camera/Camera/Properties/Resources.resx
Normal file
117
Windows/CS/Framework4.0/Camera/Camera/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
Windows/CS/Framework4.0/Camera/Camera/Properties/Settings.Designer.cs
generated
Normal file
30
Windows/CS/Framework4.0/Camera/Camera/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Camera.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
153
Windows/CS/Framework4.0/Camera/Camera/Setting.Designer.cs
generated
Normal file
153
Windows/CS/Framework4.0/Camera/Camera/Setting.Designer.cs
generated
Normal file
@@ -0,0 +1,153 @@
|
||||
namespace Camera
|
||||
{
|
||||
partial class Setting
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows 窗体设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
|
||||
this.picBoxCamera = new System.Windows.Forms.PictureBox();
|
||||
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
|
||||
this.toolStripButton1 = new System.Windows.Forms.ToolStripButton();
|
||||
this.toolStripButton2 = new System.Windows.Forms.ToolStripButton();
|
||||
this.listBox1 = new System.Windows.Forms.ListBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer2)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picBoxCamera)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.toolStrip1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
// 左侧面板宽度
|
||||
this.splitContainer1.Panel1MinSize = 300;
|
||||
// 右侧面板宽度
|
||||
this.splitContainer1.Panel2MinSize = 200;
|
||||
this.splitContainer1.Size = new System.Drawing.Size(850, 469);
|
||||
this.splitContainer1.SplitterDistance = 500;
|
||||
this.splitContainer1.TabIndex = 0;
|
||||
//
|
||||
// picBoxCamera
|
||||
//
|
||||
this.picBoxCamera = new System.Windows.Forms.PictureBox();
|
||||
this.picBoxCamera.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.picBoxCamera.Location = new System.Drawing.Point(0, 0);
|
||||
this.picBoxCamera.Name = "picBoxCamera";
|
||||
this.picBoxCamera.Size = new System.Drawing.Size(500, 469);
|
||||
this.picBoxCamera.TabIndex = 0;
|
||||
this.picBoxCamera.TabStop = false;
|
||||
this.splitContainer1.Panel1.Controls.Add(this.picBoxCamera);
|
||||
//
|
||||
// splitContainer2
|
||||
//
|
||||
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
|
||||
this.splitContainer2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.splitContainer2.Location = new System.Drawing.Point(0, 0);
|
||||
this.splitContainer2.Name = "splitContainer2";
|
||||
this.splitContainer2.Orientation = System.Windows.Forms.Orientation.Horizontal;
|
||||
// 上方面板高度
|
||||
this.splitContainer2.Panel1MinSize = 50;
|
||||
// 下方面板高度
|
||||
this.splitContainer2.Panel2MinSize = 100;
|
||||
this.splitContainer2.Size = new System.Drawing.Size(346, 469);
|
||||
this.splitContainer2.SplitterDistance = 100;
|
||||
this.splitContainer2.TabIndex = 0;
|
||||
//
|
||||
// toolStrip1
|
||||
//
|
||||
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
|
||||
this.toolStrip1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
|
||||
this.toolStrip1.Name = "toolStrip1";
|
||||
this.toolStrip1.Size = new System.Drawing.Size(346, 100);
|
||||
this.toolStrip1.TabIndex = 0;
|
||||
this.toolStrip1.Text = "toolStrip1";
|
||||
// 添加一些示例按钮
|
||||
this.toolStripButton1 = new System.Windows.Forms.ToolStripButton();
|
||||
this.toolStripButton2 = new System.Windows.Forms.ToolStripButton();
|
||||
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripButton1,
|
||||
this.toolStripButton2});
|
||||
//
|
||||
// toolStripButton1
|
||||
//
|
||||
this.toolStripButton1.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
|
||||
this.toolStripButton1.Name = "toolStripButton1";
|
||||
this.toolStripButton1.Size = new System.Drawing.Size(52, 97);
|
||||
this.toolStripButton1.Text = "按钮1";
|
||||
//
|
||||
// toolStripButton2
|
||||
//
|
||||
this.toolStripButton2.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
|
||||
this.toolStripButton2.Name = "toolStripButton2";
|
||||
this.toolStripButton2.Size = new System.Drawing.Size(52, 97);
|
||||
this.toolStripButton2.Text = "按钮2";
|
||||
this.splitContainer2.Panel1.Controls.Add(this.toolStrip1);
|
||||
//
|
||||
// listBox1
|
||||
//
|
||||
this.listBox1 = new System.Windows.Forms.ListBox();
|
||||
this.listBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.listBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.listBox1.Name = "listBox1";
|
||||
this.listBox1.Size = new System.Drawing.Size(346, 365);
|
||||
this.listBox1.TabIndex = 0;
|
||||
this.splitContainer2.Panel2.Controls.Add(this.listBox1);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.splitContainer2);
|
||||
//
|
||||
// Setting
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(850, 469);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Name = "Setting";
|
||||
this.Text = "设置";
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picBoxCamera)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.toolStrip1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||
private System.Windows.Forms.SplitContainer splitContainer2;
|
||||
private System.Windows.Forms.PictureBox picBoxCamera;
|
||||
private System.Windows.Forms.ToolStrip toolStrip1;
|
||||
private System.Windows.Forms.ToolStripButton toolStripButton1;
|
||||
private System.Windows.Forms.ToolStripButton toolStripButton2;
|
||||
private System.Windows.Forms.ListBox listBox1;
|
||||
}
|
||||
}
|
||||
|
||||
61
Windows/CS/Framework4.0/Camera/Camera/Setting.cs
Normal file
61
Windows/CS/Framework4.0/Camera/Camera/Setting.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Camera
|
||||
{
|
||||
public partial class Setting : Form
|
||||
{
|
||||
private Camera _camera;
|
||||
|
||||
public Setting()
|
||||
{
|
||||
InitializeComponent();
|
||||
InitializeForm();
|
||||
}
|
||||
|
||||
private void InitializeForm()
|
||||
{
|
||||
// 初始化相机对象
|
||||
_camera = new Camera();
|
||||
|
||||
// 为工具栏按钮添加点击事件
|
||||
toolStripButton1.Click += ToolStripButton1_Click;
|
||||
toolStripButton2.Click += ToolStripButton2_Click;
|
||||
|
||||
// 初始化列表框数据
|
||||
InitializeListBox();
|
||||
|
||||
// 设置图片框的默认背景色
|
||||
picBoxCamera.BackColor = Color.Gray;
|
||||
}
|
||||
|
||||
private void InitializeListBox()
|
||||
{
|
||||
// 添加一些示例数据到列表框
|
||||
listBox1.Items.Add("区域 1 - 红色");
|
||||
listBox1.Items.Add("区域 2 - 绿色");
|
||||
listBox1.Items.Add("区域 3 - 蓝色");
|
||||
listBox1.Items.Add("区域 4 - 灰色");
|
||||
}
|
||||
|
||||
private void ToolStripButton1_Click(object sender, EventArgs e)
|
||||
{
|
||||
// 按钮1点击事件处理
|
||||
MessageBox.Show("按钮1被点击");
|
||||
}
|
||||
|
||||
private void ToolStripButton2_Click(object sender, EventArgs e)
|
||||
{
|
||||
// 按钮2点击事件处理
|
||||
MessageBox.Show("按钮2被点击");
|
||||
}
|
||||
|
||||
// 可以根据需要添加更多事件处理方法
|
||||
}
|
||||
}
|
||||
120
Windows/CS/Framework4.0/Camera/Camera/Setting.resx
Normal file
120
Windows/CS/Framework4.0/Camera/Camera/Setting.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
102
Windows/CS/Framework4.0/Camera/Test/Form1.Designer.cs
generated
Normal file
102
Windows/CS/Framework4.0/Camera/Test/Form1.Designer.cs
generated
Normal file
@@ -0,0 +1,102 @@
|
||||
namespace Test
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows 窗体设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
if (this.components == null)
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
}
|
||||
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.flowLayoutPanel1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(804, 443);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// flowLayoutPanel1
|
||||
//
|
||||
this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 443);
|
||||
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
|
||||
this.flowLayoutPanel1.Size = new System.Drawing.Size(804, 33);
|
||||
this.flowLayoutPanel1.TabIndex = 1;
|
||||
this.flowLayoutPanel1.FlowDirection = System.Windows.Forms.FlowDirection.LeftToRight;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(400, 33);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.Text = "获取摄像头图像";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(400, 33);
|
||||
this.button2.TabIndex = 1;
|
||||
this.button2.Text = "设置";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(804, 476);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Controls.Add(this.flowLayoutPanel1);
|
||||
this.Name = "Form1";
|
||||
this.Text = "摄像头图像获取";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.flowLayoutPanel1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
}
|
||||
}
|
||||
72
Windows/CS/Framework4.0/Camera/Test/Form1.cs
Normal file
72
Windows/CS/Framework4.0/Camera/Test/Form1.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using Camera;
|
||||
|
||||
namespace Test
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
private Camera.Camera _camera;
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
_camera = new Camera.Camera();
|
||||
_camera.ImageCaptured += Camera_ImageCaptured;
|
||||
}
|
||||
|
||||
private void Camera_ImageCaptured(object sender, ImageEventArgs e)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
Invoke(new Action<Image>(UpdatePictureBox), e.Image);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdatePictureBox(e.Image);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePictureBox(Image image)
|
||||
{
|
||||
if (pictureBox1.Image != null)
|
||||
{
|
||||
pictureBox1.Image.Dispose();
|
||||
}
|
||||
pictureBox1.Image = image;
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (button1.Text == "获取摄像头图像")
|
||||
{
|
||||
button1.Text = "停止获取";
|
||||
_camera.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
button1.Text = "获取摄像头图像";
|
||||
_camera.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
Camera.Setting settingForm = new Camera.Setting();
|
||||
settingForm.ShowDialog();
|
||||
}
|
||||
|
||||
protected override void OnFormClosing(FormClosingEventArgs e)
|
||||
{
|
||||
_camera.Stop();
|
||||
base.OnFormClosing(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Windows/CS/Framework4.0/Camera/Test/Form1.resx
Normal file
120
Windows/CS/Framework4.0/Camera/Test/Form1.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
21
Windows/CS/Framework4.0/Camera/Test/Program.cs
Normal file
21
Windows/CS/Framework4.0/Camera/Test/Program.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Test
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 应用程序的主入口点。
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("Test")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Test")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2026")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("2fae57c2-275d-449f-967d-04edc584bdf1")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
|
||||
// 方法是按如下所示使用“*”: :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
Windows/CS/Framework4.0/Camera/Test/Properties/Resources.Designer.cs
generated
Normal file
71
Windows/CS/Framework4.0/Camera/Test/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Test.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Test.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 覆盖当前线程的 CurrentUICulture 属性
|
||||
/// 使用此强类型的资源类的资源查找。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Windows/CS/Framework4.0/Camera/Test/Properties/Resources.resx
Normal file
117
Windows/CS/Framework4.0/Camera/Test/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
Windows/CS/Framework4.0/Camera/Test/Properties/Settings.Designer.cs
generated
Normal file
30
Windows/CS/Framework4.0/Camera/Test/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Test.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
84
Windows/CS/Framework4.0/Camera/Test/Test.csproj
Normal file
84
Windows/CS/Framework4.0/Camera/Test/Test.csproj
Normal file
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{2FAE57C2-275D-449F-967D-04EDC584BDF1}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Test</RootNamespace>
|
||||
<AssemblyName>Test</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Camera\Camera.csproj">
|
||||
<Project>{1376F939-3A40-4406-8987-467450E40573}</Project>
|
||||
<Name>Camera</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
109
Windows/CS/Framework4.0/Camera/tplink.md
Normal file
109
Windows/CS/Framework4.0/Camera/tplink.md
Normal file
@@ -0,0 +1,109 @@
|
||||
豆干 HTTP 获取图片
|
||||
1. 获取图片的过程
|
||||
获取图片的流程如下图所示:
|
||||
|
||||
|
||||
各个阶段对应的示例报文(使用 Wireshark 抓取):
|
||||
总共包含 4 个报文(192.168.1.130 为客户端,192.168.1.60 为设备端):
|
||||
|
||||
1) 客户端发送获取图片请求
|
||||
|
||||
2) 设备端返回需要鉴权报文(其中 WWW-Authenticate 那一行指定了需要使用什么方式鉴权及鉴权相关信息)
|
||||
|
||||
3) 客户端完成鉴权,并再次发送获取图片请求(其中Authorization 那一行即是客户端完成鉴权后的加密信息)
|
||||
|
||||
4) 设备端返回图片
|
||||
|
||||
2. Postman 示例
|
||||
2.1 发出获取图片请求,返回要求鉴权报文,从中获取鉴权所需信息
|
||||
|
||||
2.2 根据鉴权所需信息生成鉴权信息,添加到请求头的 Authorization 字段中,鉴权信息使用通用 HTTP 认证中的 Digest 模式生成,具体请参考下方 3.2 备注一节
|
||||
|
||||
|
||||
3. 代码示例
|
||||
3.1 Python 代码
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import requests
|
||||
from hashlib import md5
|
||||
from PIL import Image
|
||||
from io import BytesIO
|
||||
|
||||
IP = "192.168.1.60"
|
||||
SNAPSHOT_URI = "/snapshot.jpg"
|
||||
SNAPSHOT_URL = "http://" + IP + SNAPSHOT_URI
|
||||
USER = "admin"
|
||||
PASSWD = "tp123456"
|
||||
|
||||
s = requests.Session()
|
||||
res = s.get(SNAPSHOT_URL) # 尝试获取图片
|
||||
if res.status_code == 401: # 需要鉴权
|
||||
# 鉴权方式为 WWW-Authenticate Digest
|
||||
auth_info = res.headers["WWW-Authenticate"]
|
||||
token = auth_info.split('"')
|
||||
realm = token[1]
|
||||
nonce = token[3]
|
||||
|
||||
user_info = USER + ":" + realm + ":" + PASSWD
|
||||
method = "GET:" + SNAPSHOT_URI
|
||||
|
||||
response = md5(
|
||||
(
|
||||
md5(user_info.encode(encoding="utf-8")).hexdigest()
|
||||
+ ":"
|
||||
+ nonce
|
||||
+ ":"
|
||||
+ md5(method.encode(encoding="utf-8")).hexdigest()
|
||||
).encode(encoding="utf-8")
|
||||
).hexdigest()
|
||||
|
||||
authorization = (
|
||||
"Digest username=\""
|
||||
+ USER
|
||||
+ "\",realm=\""
|
||||
+ realm
|
||||
+ "\",nonce=\""
|
||||
+ nonce
|
||||
+ "\",uri=\""
|
||||
+ SNAPSHOT_URI
|
||||
+ "\",response=\""
|
||||
+ response
|
||||
+ "\""
|
||||
)
|
||||
s.headers["Authorization"] = authorization # 设置鉴权信息
|
||||
|
||||
res = s.get(SNAPSHOT_URL) # 再次获取图片
|
||||
# 保存图片到本地
|
||||
im = Image.open(BytesIO(res.content))
|
||||
im.save("snapshot.jpg")
|
||||
|
||||
3.2 备注
|
||||
鉴权使用的方法是通用 HTTP 认证中的 Digest 模式,详细信息可参考:
|
||||
https://developer.mozilla.org/zh-CN/docs/Web/HTTP/Headers/WWW-Authenticate
|
||||
|
||||
针对我们的设备,要完成鉴权,需要从设备端返回的要求鉴权报文中提取 WWW-Authenticate 字段的 realm 和 nonce 的值(对下图而言,就是 TP-LINK IP-Camera 和 d48bbb82dfa9e1e543af852b466d5612):
|
||||
|
||||
然后根据上述两个值以及用户名(应为 admin)和密码来生成鉴权字段 Authorization,该字段由以下几个部分组成(其中绿色部分代表恒定不变的,蓝色部分代表从请求鉴权的报文中获取的,橙色部分代表需要实时计算的(下面将说明计算方法)。例如参考上图,<realm> 应为 TP-LINK IP-Camera,而 <nonce> 应为 d48bbb82dfa9e1e543af852b466d5612):
|
||||
Digest username=”admin”,”realm=”<realm>”,nonce=”<nonce>”,uri=”/snapshot.jpg”,response=”<response>”
|
||||
|
||||
|
||||
|
||||
response 的计算方法(MD5 表示 MD5 加密):
|
||||
response = MD5(MD5(<username>:<realm>:<password>):<nonce>:MD5(<request-method>:<url>))
|
||||
|
||||
例如,对于上述请求鉴权报文而言,有
|
||||
变量 值
|
||||
username admin
|
||||
realm TP-LINK IP-Camera
|
||||
password tp123456
|
||||
nonce d48bbb82dfa9e1e543af852b466d5612
|
||||
request-method GET
|
||||
url /snapshot.jpg
|
||||
所以最终有
|
||||
response
|
||||
=
|
||||
MD5(MD5(admin:TP-LINK IP-Camera:tp123456):d48bbb82dfa9e1e543af852b466d5612:MD5(GET:/snapshot.jpg))
|
||||
=
|
||||
8326b7d2f53557bdde755f9899673b6c
|
||||
|
||||
Reference in New Issue
Block a user