通用工具类库
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Windows/CS/Framework4.0/Utils/Utils.ico
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Windows/CS/Framework4.0/Utils/Utils.ico
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Windows/CS/Framework4.0/Utils/Utils.sln
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Windows/CS/Framework4.0/Utils/Utils.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.36617.4
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Utils", "Utils\Utils.csproj", "{0AAA20B8-F8B1-4C09-ADBF-E6FD650EE9D4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0AAA20B8-F8B1-4C09-ADBF-E6FD650EE9D4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0AAA20B8-F8B1-4C09-ADBF-E6FD650EE9D4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0AAA20B8-F8B1-4C09-ADBF-E6FD650EE9D4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0AAA20B8-F8B1-4C09-ADBF-E6FD650EE9D4}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {7019BD3D-89E7-4B0D-85B6-9E26BD8EF151}
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EndGlobalSection
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EndGlobal
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("Net40通用工具库")]
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[assembly: AssemblyDescription("包含Base64、CRC编码等操作")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("JoyD")]
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[assembly: AssemblyProduct("com.joyd.Utils")]
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[assembly: AssemblyCopyright("Copyright © 2025 JoyD")]
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[assembly: AssemblyTrademark("JoyD")]
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[assembly: AssemblyCulture("zh-CN")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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//请将此类型的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("0aaa20b8-f8b1-4c09-adbf-e6fd650ee9d4")]
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// 程序集的版本信息由下列四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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215
Windows/CS/Framework4.0/Utils/Utils/Util.cs
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215
Windows/CS/Framework4.0/Utils/Utils/Util.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace JoyD.Windows.CS
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{
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/// <summary>
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/// 通用工具和方法
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/// </summary>
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public static class Util
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{
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// CRC16/XMODEM算法实现(带起始位置和长度)
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public static ushort CalculateCRC16(byte[] data, int startIndex, int length)
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{
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ushort crc = 0;
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int endIndex = startIndex + length;
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for (int i = startIndex; i < endIndex && i < data.Length; i++)
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{
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crc ^= (ushort)(data[i] << 8);
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for (int j = 0; j < 8; j++)
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{
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if ((crc & 0x8000) != 0)
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crc = (ushort)((crc << 1) ^ 0x1021);
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else
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crc <<= 1;
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}
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}
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return crc;
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}
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// CRC32-MPEG2算法实现
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public static uint CalculateCRC32(byte[] data)
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{
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return CalculateCRC32(0xFFFFFFFF, data);
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}
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// 支持增量计算的CRC32方法
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public static uint CalculateCRC32(uint crc, byte[] data)
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{
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uint polynomial = 0x04C11DB7;
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for (int i = 0; i < data.Length; i++)
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{
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crc ^= (uint)data[i] << 24;
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for (int j = 0; j < 8; j++)
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{
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if ((crc & 0x80000000) != 0)
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crc = (crc << 1) ^ polynomial;
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else
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crc <<= 1;
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}
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}
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return crc;
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}
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// 计算文件的CRC32(通过文件路径)
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public static uint CalculateFileCRC32(string filePath)
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{
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using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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{
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return CalculateCRC32(fs);
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}
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}
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// 计算文件的CRC32(通过已打开的文件流)
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public static uint CalculateCRC32(FileStream fs)
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{
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uint crc = 0xFFFFFFFF;
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uint polynomial = 0x04C11DB7;
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// 保存当前位置
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long originalPosition = fs.Position;
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try
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{
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// 重置到文件开头
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fs.Seek(0, SeekOrigin.Begin);
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byte[] buffer = new byte[4096];
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int bytesRead;
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while ((bytesRead = fs.Read(buffer, 0, buffer.Length)) > 0)
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{
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for (int i = 0; i < bytesRead; i++)
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{
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crc ^= (uint)buffer[i] << 24;
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for (int j = 0; j < 8; j++)
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{
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if ((crc & 0x80000000) != 0)
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crc = (crc << 1) ^ polynomial;
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else
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crc <<= 1;
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}
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}
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}
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}
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finally
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{
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// 恢复到原始位置
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fs.Seek(originalPosition, SeekOrigin.Begin);
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}
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return crc;
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}
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// byte[]转base64编码
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public static string ByteArrayToBase64(byte[] data)
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{
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return Convert.ToBase64String(data);
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}
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// base64转byte[]编码
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public static byte[] Base64ToByteArray(string base64)
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{
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return Convert.FromBase64String(base64);
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}
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// 构建不含前缀的FTPC命令(返回byte[],直接处理字节流)
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public static byte[] BuildRawFTPCommand(char command, params object[] parameters)
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{
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using (MemoryStream ms = new MemoryStream())
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{
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// 写入命令(ASCII编码的单个字符)
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ms.WriteByte((byte)command);
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// 添加参数(参数之间没有间隔,直接写入字节)
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foreach (var param in parameters)
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{
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if (param is long)
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{
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// filesize24或addr24: 3字节大端序
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long value = (long)param;
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// 使用位运算直接获取24位值的三个字节,大端序
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byte byte1 = (byte)((value >> 16) & 0xFF); // 最高位字节
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byte byte2 = (byte)((value >> 8) & 0xFF); // 中间字节
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byte byte3 = (byte)(value & 0xFF); // 最低位字节
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// 直接写入三个字节
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ms.WriteByte(byte1);
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ms.WriteByte(byte2);
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ms.WriteByte(byte3);
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}
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else if (param is ushort)
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{
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// N16: 16位大端序数据长度
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ushort value = (ushort)param;
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// 使用位运算直接获取16位值的两个字节,大端序
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byte byte1 = (byte)((value >> 8) & 0xFF); // 高8位字节
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byte byte2 = (byte)(value & 0xFF); // 低8位字节
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// 直接写入两个字节
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ms.WriteByte(byte1);
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ms.WriteByte(byte2);
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}
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else if (param is uint)
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{
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// 处理uint类型(如CRC32值)
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uint value = (uint)param;
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// 使用位运算直接获取32位值的四个字节,大端序
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byte byte1 = (byte)((value >> 24) & 0xFF); // 最高位字节
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byte byte2 = (byte)((value >> 16) & 0xFF); // 次高位字节
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byte byte3 = (byte)((value >> 8) & 0xFF); // 次低位字节
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byte byte4 = (byte)(value & 0xFF); // 最低位字节
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// 直接写入四个字节
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ms.WriteByte(byte1);
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ms.WriteByte(byte2);
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ms.WriteByte(byte3);
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ms.WriteByte(byte4);
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}
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else if (param is string)
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{
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// 字符串参数直接写入ASCII字节
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string strValue = (string)param;
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byte[] strBytes = Encoding.ASCII.GetBytes(strValue);
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ms.Write(strBytes, 0, strBytes.Length);
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}
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else if (param is byte[])
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{
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// byte[]参数直接写入
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byte[] data = (byte[])param;
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ms.Write(data, 0, data.Length);
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}
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}
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// 获取当前流中的所有字节,用于计算CRC16
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byte[] currentBytes = ms.ToArray();
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// 计算CRC16
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ushort crc16 = CalculateCRC16(currentBytes, 0, currentBytes.Length);
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// 写入CRC16(大端序)
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byte crcByte1 = (byte)((crc16 >> 8) & 0xFF); // 高8位
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byte crcByte2 = (byte)(crc16 & 0xFF); // 低8位
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ms.WriteByte(crcByte1);
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ms.WriteByte(crcByte2);
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// 返回完整的字节数组
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return ms.ToArray();
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}
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}
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// 构建完整通信命令(接受byte[]输入)
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public static string BuildCommunicationCommand(byte[] rawFTPCommand)
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{
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string base64 = Convert.ToBase64String(rawFTPCommand);
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return $"set(LFMGR: FTPC, \"{base64}\")";
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}
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}
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}
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54
Windows/CS/Framework4.0/Utils/Utils/Utils.csproj
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54
Windows/CS/Framework4.0/Utils/Utils/Utils.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0AAA20B8-F8B1-4C09-ADBF-E6FD650EE9D4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>JoyD.Windows.CS</RootNamespace>
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<AssemblyName>Utils</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>bin\Debug\Utils.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Utils.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Util.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Utils.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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BIN
Windows/CS/Framework4.0/Utils/Utils/Utils.ico
Normal file
BIN
Windows/CS/Framework4.0/Utils/Utils/Utils.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.3 KiB |
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Block a user