修复温度数据接收异常,添加心跳机制和连接管理
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@@ -1129,10 +1129,11 @@ namespace JoyD.Windows.CS.Toprie
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byte[] buffer = new byte[65536]; // 缓冲区大小
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// 定义常量
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const int RECEIVE_TIMEOUT = 5000;
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const int RECEIVE_TIMEOUT = 30000; // 增加到30秒,减少因超时导致的断开
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const int HEARTBEAT_INTERVAL = 15000; // 心跳间隔15秒
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const int MEDIUM_SLEEP_MS = 50;
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const int LONG_SLEEP_MS = 1000;
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const int ERROR_SLEEP_MS = 100;
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const int LONG_SLEEP_MS = 2000; // 增加重连等待时间
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const int ERROR_SLEEP_MS = 1000; // 增加异常恢复等待时间
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try
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{
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@@ -1255,13 +1256,51 @@ namespace JoyD.Windows.CS.Toprie
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_isReceivingTemperatureData = true;
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}
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// 记录上次心跳时间和上次接收数据时间
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DateTime lastHeartbeatTime = DateTime.Now;
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DateTime lastReceiveTime = DateTime.Now;
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// 持续读取温度数据流
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while (localTcpClient != null && localTcpClient.Connected && !isPaused)
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while (localTcpClient != null && localTcpClient.Connected)
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{
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// 使用阻塞读取方式,等待数据到达
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// 检查是否暂停
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lock (_lockObject)
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{
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isPaused = _isTemperatureReceivingPaused;
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}
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if (isPaused)
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{
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Log("温度接收已暂停,等待恢复");
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Thread.Sleep(MEDIUM_SLEEP_MS);
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continue;
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}
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// 发送心跳保持连接
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if ((DateTime.Now - lastHeartbeatTime).TotalMilliseconds > HEARTBEAT_INTERVAL)
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{
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try
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{
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byte[] heartbeatCommand = Encoding.ASCII.GetBytes("heartbeat\r\n");
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localStream.Write(heartbeatCommand, 0, heartbeatCommand.Length);
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localStream.Flush();
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lastHeartbeatTime = DateTime.Now;
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// 心跳不记录日志以减少日志量
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}
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catch (Exception ex)
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{
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Log($"发送心跳失败: {ex.Message}");
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}
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}
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// 使用非阻塞方式检查是否有数据可读
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if (localStream.DataAvailable)
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{
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// 有数据可读时进行阻塞读取
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int bytesRead = localStream.Read(buffer, 0, buffer.Length);
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if (bytesRead > 0)
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{
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lastReceiveTime = DateTime.Now; // 更新最后接收数据时间
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byte[] receivedBytes = new byte[bytesRead];
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Array.Copy(buffer, receivedBytes, bytesRead);
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Log($"接收到温度数据字节数: {bytesRead}");
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@@ -1281,7 +1320,7 @@ namespace JoyD.Windows.CS.Toprie
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}
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}
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}
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else
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else if (bytesRead == 0)
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{
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// 连接已关闭
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Log("远程主机关闭了连接");
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@@ -1305,6 +1344,7 @@ namespace JoyD.Windows.CS.Toprie
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continue;
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}
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}
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}
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// while循环退出后的处理
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}
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catch (Exception ex)
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