项目基础代码完成
This commit is contained in:
261
Windows/CS/Framework4.0/XCamera/Test/Form1.Designer.cs
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261
Windows/CS/Framework4.0/XCamera/Test/Form1.Designer.cs
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namespace Test
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{
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partial class Form1
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows 窗体设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.LedImage = new System.Windows.Forms.PictureBox();
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this.btnInitialize = new System.Windows.Forms.Button();
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this.btnSetConfigFile = new System.Windows.Forms.Button();
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this.btnStartCamera = new System.Windows.Forms.Button();
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this.btnStartCapture = new System.Windows.Forms.Button();
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this.btnDetectLeds = new System.Windows.Forms.Button();
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this.btnGetLedStatuses = new System.Windows.Forms.Button();
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this.btnShowRegionEditor = new System.Windows.Forms.Button();
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this.btnShutdown = new System.Windows.Forms.Button();
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this.btnStopCapture = new System.Windows.Forms.Button();
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this.btnStopCamera = new System.Windows.Forms.Button();
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this.statusStrip1 = new System.Windows.Forms.StatusStrip();
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this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.txtLog = new System.Windows.Forms.TextBox();
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this.lblStatus = new System.Windows.Forms.Label();
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((System.ComponentModel.ISupportInitialize)(this.LedImage)).BeginInit();
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this.statusStrip1.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.SuspendLayout();
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//
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// LedImage
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//
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this.LedImage.BackColor = System.Drawing.SystemColors.ControlDark;
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this.LedImage.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.LedImage.Location = new System.Drawing.Point(12, 12);
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this.LedImage.Name = "LedImage";
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this.LedImage.Size = new System.Drawing.Size(557, 426);
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this.LedImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
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this.LedImage.TabIndex = 0;
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this.LedImage.TabStop = false;
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//
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// btnInitialize
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//
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this.btnInitialize.Location = new System.Drawing.Point(608, 38);
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this.btnInitialize.Name = "btnInitialize";
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this.btnInitialize.Size = new System.Drawing.Size(111, 31);
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this.btnInitialize.TabIndex = 1;
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this.btnInitialize.Text = "1. 初始化";
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this.btnInitialize.UseVisualStyleBackColor = true;
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this.btnInitialize.Click += new System.EventHandler(this.btnInitialize_Click);
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//
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// btnSetConfigFile
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//
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this.btnSetConfigFile.Location = new System.Drawing.Point(608, 89);
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this.btnSetConfigFile.Name = "btnSetConfigFile";
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this.btnSetConfigFile.Size = new System.Drawing.Size(111, 31);
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this.btnSetConfigFile.TabIndex = 2;
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this.btnSetConfigFile.Text = "2. 设置配置文件";
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this.btnSetConfigFile.UseVisualStyleBackColor = true;
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this.btnSetConfigFile.Click += new System.EventHandler(this.btnSetConfigFile_Click);
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//
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// btnStartCamera
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//
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this.btnStartCamera.Location = new System.Drawing.Point(608, 140);
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this.btnStartCamera.Name = "btnStartCamera";
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this.btnStartCamera.Size = new System.Drawing.Size(111, 31);
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this.btnStartCamera.TabIndex = 3;
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this.btnStartCamera.Text = "3. 启动摄像头";
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this.btnStartCamera.UseVisualStyleBackColor = true;
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this.btnStartCamera.Click += new System.EventHandler(this.btnStartCamera_Click);
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//
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// btnStartCapture
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//
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this.btnStartCapture.Location = new System.Drawing.Point(608, 191);
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this.btnStartCapture.Name = "btnStartCapture";
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this.btnStartCapture.Size = new System.Drawing.Size(111, 31);
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this.btnStartCapture.TabIndex = 4;
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this.btnStartCapture.Text = "4. 开始捕获";
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this.btnStartCapture.UseVisualStyleBackColor = true;
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this.btnStartCapture.Click += new System.EventHandler(this.btnStartCapture_Click);
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//
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// btnDetectLeds
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//
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this.btnDetectLeds.Location = new System.Drawing.Point(608, 242);
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this.btnDetectLeds.Name = "btnDetectLeds";
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this.btnDetectLeds.Size = new System.Drawing.Size(111, 31);
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this.btnDetectLeds.TabIndex = 5;
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this.btnDetectLeds.Text = "5. LED识别";
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this.btnDetectLeds.UseVisualStyleBackColor = true;
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this.btnDetectLeds.Click += new System.EventHandler(this.btnDetectLeds_Click);
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//
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// btnGetLedStatuses
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//
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this.btnGetLedStatuses.Location = new System.Drawing.Point(608, 293);
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this.btnGetLedStatuses.Name = "btnGetLedStatuses";
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this.btnGetLedStatuses.Size = new System.Drawing.Size(111, 31);
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this.btnGetLedStatuses.TabIndex = 6;
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this.btnGetLedStatuses.Text = "6. 状态查询";
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this.btnGetLedStatuses.UseVisualStyleBackColor = true;
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this.btnGetLedStatuses.Click += new System.EventHandler(this.btnGetLedStatuses_Click);
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//
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// btnShowRegionEditor
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//
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this.btnShowRegionEditor.Location = new System.Drawing.Point(608, 344);
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this.btnShowRegionEditor.Name = "btnShowRegionEditor";
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this.btnShowRegionEditor.Size = new System.Drawing.Size(111, 31);
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this.btnShowRegionEditor.TabIndex = 7;
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this.btnShowRegionEditor.Text = "7. 区域编辑器";
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this.btnShowRegionEditor.UseVisualStyleBackColor = true;
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this.btnShowRegionEditor.Click += new System.EventHandler(this.btnShowRegionEditor_Click);
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//
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// btnShutdown
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//
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this.btnShutdown.Location = new System.Drawing.Point(608, 395);
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this.btnShutdown.Name = "btnShutdown";
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this.btnShutdown.Size = new System.Drawing.Size(111, 31);
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this.btnShutdown.TabIndex = 8;
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this.btnShutdown.Text = "8. 关闭";
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this.btnShutdown.UseVisualStyleBackColor = true;
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this.btnShutdown.Click += new System.EventHandler(this.btnShutdown_Click);
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//
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// btnStopCapture
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//
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this.btnStopCapture.Location = new System.Drawing.Point(725, 191);
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this.btnStopCapture.Name = "btnStopCapture";
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this.btnStopCapture.Size = new System.Drawing.Size(63, 31);
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this.btnStopCapture.TabIndex = 9;
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this.btnStopCapture.Text = "停止";
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this.btnStopCapture.UseVisualStyleBackColor = true;
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this.btnStopCapture.Click += new System.EventHandler(this.btnStopCapture_Click);
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//
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// btnStopCamera
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//
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this.btnStopCamera.Location = new System.Drawing.Point(725, 140);
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this.btnStopCamera.Name = "btnStopCamera";
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this.btnStopCamera.Size = new System.Drawing.Size(63, 31);
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this.btnStopCamera.TabIndex = 10;
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this.btnStopCamera.Text = "停止";
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this.btnStopCamera.UseVisualStyleBackColor = true;
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this.btnStopCamera.Click += new System.EventHandler(this.btnStopCamera_Click);
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//
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// statusStrip1
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//
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this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.toolStripStatusLabel1});
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this.statusStrip1.Location = new System.Drawing.Point(0, 451);
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this.statusStrip1.Name = "statusStrip1";
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this.statusStrip1.Size = new System.Drawing.Size(800, 22);
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this.statusStrip1.TabIndex = 11;
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this.statusStrip1.Text = "statusStrip1";
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//
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// toolStripStatusLabel1
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//
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this.toolStripStatusLabel1.Name = "toolStripStatusLabel1";
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this.toolStripStatusLabel1.Size = new System.Drawing.Size(44, 17);
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this.toolStripStatusLabel1.Text = "状态栏";
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.txtLog);
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this.groupBox1.Location = new System.Drawing.Point(12, 444);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(557, 100);
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this.groupBox1.TabIndex = 12;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "日志";
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//
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// txtLog
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//
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this.txtLog.Dock = System.Windows.Forms.DockStyle.Fill;
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this.txtLog.Location = new System.Drawing.Point(3, 17);
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this.txtLog.Multiline = true;
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this.txtLog.Name = "txtLog";
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this.txtLog.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.txtLog.Size = new System.Drawing.Size(551, 80);
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this.txtLog.TabIndex = 0;
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//
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// lblStatus
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//
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this.lblStatus.AutoSize = true;
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this.lblStatus.Font = new System.Drawing.Font("宋体", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.lblStatus.ForeColor = System.Drawing.Color.Red;
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this.lblStatus.Location = new System.Drawing.Point(12, 550);
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this.lblStatus.Name = "lblStatus";
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this.lblStatus.Size = new System.Drawing.Size(96, 12);
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this.lblStatus.TabIndex = 13;
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this.lblStatus.Text = "状态: 未初始化";
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 574);
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this.Controls.Add(this.lblStatus);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.statusStrip1);
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this.Controls.Add(this.btnStopCamera);
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this.Controls.Add(this.btnStopCapture);
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this.Controls.Add(this.btnShutdown);
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this.Controls.Add(this.btnShowRegionEditor);
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this.Controls.Add(this.btnGetLedStatuses);
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this.Controls.Add(this.btnDetectLeds);
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this.Controls.Add(this.btnStartCapture);
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this.Controls.Add(this.btnStartCamera);
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this.Controls.Add(this.btnSetConfigFile);
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this.Controls.Add(this.btnInitialize);
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this.Controls.Add(this.LedImage);
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this.Name = "Form1";
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this.Text = "XCamera LED灯识别测试程序";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing);
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((System.ComponentModel.ISupportInitialize)(this.LedImage)).EndInit();
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this.statusStrip1.ResumeLayout(false);
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this.statusStrip1.PerformLayout();
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.PictureBox LedImage;
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private System.Windows.Forms.Button btnInitialize;
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private System.Windows.Forms.Button btnSetConfigFile;
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private System.Windows.Forms.Button btnStartCamera;
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private System.Windows.Forms.Button btnStartCapture;
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private System.Windows.Forms.Button btnDetectLeds;
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private System.Windows.Forms.Button btnGetLedStatuses;
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private System.Windows.Forms.Button btnShowRegionEditor;
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private System.Windows.Forms.Button btnShutdown;
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private System.Windows.Forms.Button btnStopCapture;
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private System.Windows.Forms.Button btnStopCamera;
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private System.Windows.Forms.StatusStrip statusStrip1;
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private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel1;
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.TextBox txtLog;
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private System.Windows.Forms.Label lblStatus;
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}
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}
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567
Windows/CS/Framework4.0/XCamera/Test/Form1.cs
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567
Windows/CS/Framework4.0/XCamera/Test/Form1.cs
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@@ -0,0 +1,567 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using XCamera;
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using XCamera.Models;
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namespace Test
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{
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public partial class Form1 : Form
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{
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private bool _isInitialized = false;
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private bool _isConnected = false;
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private bool _isCapturing = false;
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private Thread _captureThread;
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private bool _shouldStopCapture = false;
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public Form1()
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{
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InitializeComponent();
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InitializeEvents();
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UpdateUI();
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}
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/// <summary>
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/// 初始化事件处理
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/// </summary>
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private void InitializeEvents()
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{
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// 订阅XCamera事件
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XCamera.LedStatusUpdated += OnLedStatusUpdated;
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XCamera.ConnectionStateChanged += OnConnectionStateChanged;
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XCamera.CaptureStateChanged += OnCaptureStateChanged;
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XCamera.ErrorOccurred += OnErrorOccurred;
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}
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/// <summary>
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/// 1. 初始化
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/// </summary>
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private void btnInitialize_Click(object sender, EventArgs e)
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{
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try
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{
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LogMessage("正在初始化...");
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// 使用默认配置文件路径
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string configPath = System.IO.Path.Combine(Application.StartupPath, "config", "sample_config.json");
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if (XCamera.Initialize(configPath))
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{
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_isInitialized = true;
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LogMessage("初始化成功!");
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// 显示配置信息
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var config = XCamera.GetCurrentConfig();
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if (config != null)
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{
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LogMessage($"摄像头IP: {config.IpAddress}");
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LogMessage($"TCP端口: {config.TcpPort}");
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LogMessage($"LED区域数: {config.LedRegions.Count}");
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}
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}
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else
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{
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LogMessage("初始化失败!");
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}
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}
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catch (Exception ex)
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{
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LogMessage($"初始化错误: {ex.Message}");
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}
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UpdateUI();
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}
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/// <summary>
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/// 2. 设置配置文件路径
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/// </summary>
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private void btnSetConfigFile_Click(object sender, EventArgs e)
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{
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try
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{
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using (OpenFileDialog openFileDialog = new OpenFileDialog())
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{
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openFileDialog.Filter = "JSON文件|*.json|所有文件|*.*";
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openFileDialog.Title = "选择配置文件";
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if (openFileDialog.ShowDialog() == DialogResult.OK)
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{
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LogMessage($"正在加载配置文件: {openFileDialog.FileName}");
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if (XCamera.SetConfigFile(openFileDialog.FileName))
|
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{
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LogMessage("配置文件加载成功!");
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||||
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||||
// 显示配置信息
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var config = XCamera.GetCurrentConfig();
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if (config != null)
|
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{
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LogMessage($"摄像头IP: {config.IpAddress}");
|
||||
LogMessage($"LED区域数: {config.LedRegions.Count}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LogMessage("配置文件加载失败!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"配置文件加载错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
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/// 3. 启动摄像头
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/// </summary>
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||||
private void btnStartCamera_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
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||||
if (!_isInitialized)
|
||||
{
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||||
LogMessage("请先初始化!");
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage("正在启动摄像头...");
|
||||
|
||||
if (XCamera.StartCamera())
|
||||
{
|
||||
LogMessage("摄像头启动成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogMessage("摄像头启动失败!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"启动摄像头错误: {ex.Message}");
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 4. 开始捕获图像
|
||||
/// </summary>
|
||||
private void btnStartCapture_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_isConnected)
|
||||
{
|
||||
LogMessage("请先连接摄像头!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isCapturing)
|
||||
{
|
||||
LogMessage("已经在捕获中!");
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage("正在开始捕获图像...");
|
||||
|
||||
if (XCamera.StartCapture(1000)) // 1秒间隔
|
||||
{
|
||||
LogMessage("开始捕获图像成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogMessage("开始捕获图像失败!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"开始捕获错误: {ex.Message}");
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 5. LED灯识别
|
||||
/// </summary>
|
||||
private void btnDetectLeds_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_isConnected)
|
||||
{
|
||||
LogMessage("请先连接摄像头!");
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage("正在识别LED灯...");
|
||||
|
||||
var statuses = XCamera.DetectLeds();
|
||||
LogMessage($"检测到 {statuses.Count} 个LED灯:");
|
||||
|
||||
foreach (var status in statuses)
|
||||
{
|
||||
LogMessage($" {status.GetStatusDescription()}");
|
||||
}
|
||||
|
||||
// 显示图像(如果有的话)
|
||||
DisplayLedImage(statuses);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"LED识别错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 6. 状态查询
|
||||
/// </summary>
|
||||
private void btnGetLedStatuses_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_isConnected)
|
||||
{
|
||||
LogMessage("请先连接摄像头!");
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage("正在查询LED状态...");
|
||||
|
||||
var statuses = XCamera.GetLedStatuses();
|
||||
LogMessage($"当前LED状态 ({statuses.Count} 个):");
|
||||
|
||||
foreach (var status in statuses)
|
||||
{
|
||||
LogMessage($" {status.GetStatusDescription()}");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"状态查询错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 7. 区域设置窗口
|
||||
/// </summary>
|
||||
private void btnShowRegionEditor_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
LogMessage("正在打开区域编辑器...");
|
||||
XCamera.ShowRegionEditor();
|
||||
LogMessage("区域编辑器已关闭");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"区域编辑器错误: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 8. 资源释放
|
||||
/// </summary>
|
||||
private void btnShutdown_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
LogMessage("正在释放资源...");
|
||||
|
||||
if (_isCapturing)
|
||||
{
|
||||
XCamera.StopCapture();
|
||||
}
|
||||
|
||||
if (_isConnected)
|
||||
{
|
||||
XCamera.StopCamera();
|
||||
}
|
||||
|
||||
XCamera.Shutdown();
|
||||
|
||||
_isInitialized = false;
|
||||
_isConnected = false;
|
||||
_isCapturing = false;
|
||||
|
||||
LogMessage("资源已释放");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"资源释放错误: {ex.Message}");
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止捕获
|
||||
/// </summary>
|
||||
private void btnStopCapture_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_isCapturing)
|
||||
{
|
||||
LogMessage("当前未在捕获中!");
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage("正在停止捕获...");
|
||||
XCamera.StopCapture();
|
||||
LogMessage("捕获已停止");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"停止捕获错误: {ex.Message}");
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止摄像头
|
||||
/// </summary>
|
||||
private void btnStopCamera_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_isConnected)
|
||||
{
|
||||
LogMessage("摄像头未连接!");
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage("正在停止摄像头...");
|
||||
|
||||
if (_isCapturing)
|
||||
{
|
||||
XCamera.StopCapture();
|
||||
}
|
||||
|
||||
XCamera.StopCamera();
|
||||
LogMessage("摄像头已停止");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMessage($"停止摄像头错误: {ex.Message}");
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LED状态更新事件处理
|
||||
/// </summary>
|
||||
private void OnLedStatusUpdated(object sender, LedStatusEventArgs e)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action<object, LedStatusEventArgs>(OnLedStatusUpdated), sender, e);
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage($"[{DateTime.Now:HH:mm:ss.fff}] LED状态更新:");
|
||||
foreach (var status in e.Statuses)
|
||||
{
|
||||
LogMessage($" {status.GetStatusDescription()}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 连接状态变更事件处理
|
||||
/// </summary>
|
||||
private void OnConnectionStateChanged(object sender, ConnectionStateEventArgs e)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action<object, ConnectionStateEventArgs>(OnConnectionStateChanged), sender, e);
|
||||
return;
|
||||
}
|
||||
|
||||
_isConnected = e.IsConnected;
|
||||
LogMessage($"[{DateTime.Now:HH:mm:ss.fff}] 摄像头连接状态: {(e.IsConnected ? "已连接" : "已断开")}");
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 捕获状态变更事件处理
|
||||
/// </summary>
|
||||
private void OnCaptureStateChanged(object sender, CaptureStateEventArgs e)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action<object, CaptureStateEventArgs>(OnCaptureStateChanged), sender, e);
|
||||
return;
|
||||
}
|
||||
|
||||
_isCapturing = e.IsCapturing;
|
||||
LogMessage($"[{DateTime.Now:HH:mm:ss.fff}] 图像捕获状态: {(e.IsCapturing ? "开始捕获" : "停止捕获")}");
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 错误事件处理
|
||||
/// </summary>
|
||||
private void OnErrorOccurred(object sender, ErrorEventArgs e)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action<object, ErrorEventArgs>(OnErrorOccurred), sender, e);
|
||||
return;
|
||||
}
|
||||
|
||||
LogMessage($"[{DateTime.Now:HH:mm:ss.fff}] 错误: {e.ErrorMessage}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志消息
|
||||
/// </summary>
|
||||
private void LogMessage(string message)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action<string>(LogMessage), message);
|
||||
return;
|
||||
}
|
||||
|
||||
string timestamp = DateTime.Now.ToString("HH:mm:ss.fff");
|
||||
txtLog.AppendText($"[{timestamp}] {message}" + Environment.NewLine);
|
||||
txtLog.ScrollToCaret();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示LED图像
|
||||
/// </summary>
|
||||
private void DisplayLedImage(List<LedStatus> statuses)
|
||||
{
|
||||
// 这里可以添加显示LED图像的逻辑
|
||||
// 例如:在PictureBox中绘制LED状态的可视化表示
|
||||
|
||||
if (statuses.Count > 0)
|
||||
{
|
||||
// 创建简单的可视化表示
|
||||
Bitmap bitmap = new Bitmap(LedImage.Width, LedImage.Height);
|
||||
using (Graphics g = Graphics.FromImage(bitmap))
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
|
||||
int ledCount = statuses.Count;
|
||||
int ledWidth = LedImage.Width / Math.Max(ledCount, 1);
|
||||
int ledHeight = LedImage.Height / 2;
|
||||
|
||||
for (int i = 0; i < statuses.Count; i++)
|
||||
{
|
||||
var status = statuses[i];
|
||||
Rectangle ledRect = new Rectangle(i * ledWidth + 10, LedImage.Height / 4, ledWidth - 20, ledHeight);
|
||||
|
||||
// 根据状态设置颜色
|
||||
Color ledColor = GetLedColor(status);
|
||||
using (Brush brush = new SolidBrush(ledColor))
|
||||
{
|
||||
g.FillEllipse(brush, ledRect);
|
||||
}
|
||||
|
||||
// 绘制标签
|
||||
using (Font font = new Font("Arial", 8))
|
||||
using (Brush textBrush = new SolidBrush(Color.White))
|
||||
{
|
||||
string label = $"{status.RegionName}\n{status.State}";
|
||||
g.DrawString(label, font, textBrush, ledRect.X, ledRect.Bottom + 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LedImage.Image = bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取LED颜色
|
||||
/// </summary>
|
||||
private Color GetLedColor(LedStatus status)
|
||||
{
|
||||
if (status.State == LedState.Off)
|
||||
return Color.Gray;
|
||||
|
||||
switch (status.DetectedColor)
|
||||
{
|
||||
case LedColor.Red:
|
||||
return status.IsBlinking ? Color.Pink : Color.Red;
|
||||
case LedColor.Yellow:
|
||||
return status.IsBlinking ? Color.LightYellow : Color.Yellow;
|
||||
case LedColor.Blue:
|
||||
return status.IsBlinking ? Color.LightBlue : Color.Blue;
|
||||
case LedColor.Green:
|
||||
return status.IsBlinking ? Color.LightGreen : Color.Green;
|
||||
default:
|
||||
return Color.DarkGray;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新UI状态
|
||||
/// </summary>
|
||||
private void UpdateUI()
|
||||
{
|
||||
btnInitialize.Enabled = !_isInitialized;
|
||||
btnSetConfigFile.Enabled = _isInitialized;
|
||||
btnStartCamera.Enabled = _isInitialized && !_isConnected;
|
||||
btnStopCamera.Enabled = _isConnected;
|
||||
btnStartCapture.Enabled = _isConnected && !_isCapturing;
|
||||
btnStopCapture.Enabled = _isCapturing;
|
||||
btnDetectLeds.Enabled = _isConnected;
|
||||
btnGetLedStatuses.Enabled = _isConnected;
|
||||
btnShowRegionEditor.Enabled = _isInitialized;
|
||||
btnShutdown.Enabled = _isInitialized;
|
||||
|
||||
// 更新状态标签
|
||||
if (_isCapturing)
|
||||
lblStatus.Text = "状态: 正在捕获";
|
||||
else if (_isConnected)
|
||||
lblStatus.Text = "状态: 已连接";
|
||||
else if (_isInitialized)
|
||||
lblStatus.Text = "状态: 已初始化";
|
||||
else
|
||||
lblStatus.Text = "状态: 未初始化";
|
||||
|
||||
lblStatus.ForeColor = _isConnected ? Color.Green : Color.Red;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 窗体关闭事件
|
||||
/// </summary>
|
||||
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 确保释放资源
|
||||
if (_isCapturing)
|
||||
{
|
||||
XCamera.StopCapture();
|
||||
}
|
||||
|
||||
if (_isConnected)
|
||||
{
|
||||
XCamera.StopCamera();
|
||||
}
|
||||
|
||||
if (_isInitialized)
|
||||
{
|
||||
XCamera.Shutdown();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 忽略关闭时的错误
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Windows/CS/Framework4.0/XCamera/Test/Form1.resx
Normal file
120
Windows/CS/Framework4.0/XCamera/Test/Form1.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
21
Windows/CS/Framework4.0/XCamera/Test/Program.cs
Normal file
21
Windows/CS/Framework4.0/XCamera/Test/Program.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Test
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 应用程序的主入口点。
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("Test")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Test")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2026")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("8d4ae4b2-086d-476f-8434-949361bda8d8")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
|
||||
// 方法是按如下所示使用“*”: :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
Windows/CS/Framework4.0/XCamera/Test/Properties/Resources.Designer.cs
generated
Normal file
71
Windows/CS/Framework4.0/XCamera/Test/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Test.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Test.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 覆盖当前线程的 CurrentUICulture 属性
|
||||
/// 使用此强类型的资源类的资源查找。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Windows/CS/Framework4.0/XCamera/Test/Properties/Resources.resx
Normal file
117
Windows/CS/Framework4.0/XCamera/Test/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
Windows/CS/Framework4.0/XCamera/Test/Properties/Settings.Designer.cs
generated
Normal file
30
Windows/CS/Framework4.0/XCamera/Test/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Test.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
78
Windows/CS/Framework4.0/XCamera/Test/Test.csproj
Normal file
78
Windows/CS/Framework4.0/XCamera/Test/Test.csproj
Normal file
@@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{8D4AE4B2-086D-476F-8434-949361BDA8D8}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Test</RootNamespace>
|
||||
<AssemblyName>Test</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user