818 lines
31 KiB
Rust
818 lines
31 KiB
Rust
//! WebSocket client implementation
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use crate::websocket::{WebSocketConfig, WebSocketMessage, WebSocketError};
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use futures_util::{SinkExt, StreamExt};
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use std::pin::Pin;
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use std::sync::Arc;
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use tokio::sync::{mpsc, Mutex};
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use tokio::time::Duration;
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use tracing::{warn, debug};
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use serde_json::Value;
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/// Message to send through the channel
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#[derive(Debug)]
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pub enum OutgoingMessage {
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/// Text message
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Text(String),
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/// Binary message
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Binary(Vec<u8>),
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/// Close connection
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Close,
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}
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/// Connection status
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[allow(clippy::upper_case_acronyms)]
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pub enum ConnectionStatus {
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/// Disconnected
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Disconnected,
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/// Connecting
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Connecting,
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/// Connected
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Connected,
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/// Reconnecting
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Reconnecting,
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/// Error
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Error,
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}
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impl std::fmt::Display for ConnectionStatus {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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ConnectionStatus::Disconnected => write!(f, "disconnected"),
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ConnectionStatus::Connecting => write!(f, "connecting"),
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ConnectionStatus::Connected => write!(f, "connected"),
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ConnectionStatus::Reconnecting => write!(f, "reconnecting"),
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ConnectionStatus::Error => write!(f, "error"),
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}
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}
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}
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/// Event callback types (wrapped in Arc for cloneability)
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pub type ConnectedCallback = Arc<dyn Fn(String) + Send + Sync>;
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pub type DisconnectedCallback = Arc<dyn Fn() + Send + Sync>;
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/// Callback for text messages - args: (msg_type, parsed_data, sender)
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/// sender can be used to send messages back synchronously
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#[derive(Clone)]
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pub struct MessageSender(std::sync::Arc<tokio::sync::Mutex<Option<mpsc::Sender<OutgoingMessage>>>>);
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impl MessageSender {
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/// Send a text message synchronously (from within the sync callback)
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pub fn send(&self, text: String) {
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if let Ok(guard) = self.0.try_lock() {
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if let Some(ref tx) = *guard {
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let _ = tx.try_send(OutgoingMessage::Text(text));
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}
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}
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}
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}
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pub type MessageCallback = Arc<dyn Fn(String, Value, MessageSender) + Send + Sync>;
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pub type BinaryCallback = Arc<dyn Fn(Vec<u8>) + Send + Sync>;
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pub type ErrorCallback = Arc<dyn Fn(String) + Send + Sync>;
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pub type StatusCallback = Arc<dyn Fn(ConnectionStatus, ConnectionStatus) + Send + Sync>;
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pub type SentCallback = Arc<dyn Fn(String, Value) + Send + Sync>;
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/// Callback triggered before reconnecting
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/// Arguments: (attempt_number, url_arc) - app can update the URL via url_arc
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/// Note: This is an async callback - return a boxed Future
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pub type ReconnectingCallback = Arc<dyn Fn(u32, Arc<tokio::sync::Mutex<String>>) -> Pin<Box<dyn std::future::Future<Output = ()> + Send + Sync + 'static>> + Send + Sync>;
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/// Callback triggered after successful reconnection (after the first connection)
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/// Arguments: (url, send_fn) - send_fn can be called to send messages
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/// Note: This is an async callback - return a boxed Future
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pub type ReconnectedCallback = Arc<dyn Fn(String, Arc<Mutex<Option<mpsc::Sender<OutgoingMessage>>>>) -> Pin<Box<dyn std::future::Future<Output = ()> + Send + Sync + 'static>> + Send + Sync>;
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/// Callback triggered on first successful connection (before any reconnect)
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/// Arguments: (url, send_fn) - send_fn can be called to send messages
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/// Note: This is an async callback - return a boxed Future
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pub type FirstConnectCallback = Arc<dyn Fn(String, Arc<Mutex<Option<mpsc::Sender<OutgoingMessage>>>>) -> Pin<Box<dyn std::future::Future<Output = ()> + Send + Sync + 'static>> + Send + Sync>;
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/// WebSocket client with event-driven architecture
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pub struct WebSocketClient {
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config: WebSocketConfig,
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/// Dynamic URL (can be updated for reconnecting with new URL)
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url: Arc<Mutex<String>>,
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status: Arc<Mutex<ConnectionStatus>>,
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sender: Arc<Mutex<Option<mpsc::Sender<OutgoingMessage>>>>,
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message_queue: Arc<Mutex<Vec<OutgoingMessage>>>,
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task_handle: Arc<Mutex<Option<tokio::task::JoinHandle<()>>>>,
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is_running: Arc<Mutex<bool>>,
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// Event callbacks
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on_connected: Option<ConnectedCallback>,
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on_disconnected: Option<DisconnectedCallback>,
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on_message: Option<MessageCallback>,
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on_binary: Option<BinaryCallback>,
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on_error: Option<ErrorCallback>,
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on_status_changed: Option<StatusCallback>,
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on_message_sent: Option<SentCallback>,
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/// Callback triggered before reconnecting (attempt number passed as argument)
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on_reconnecting: Option<ReconnectingCallback>,
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/// Callback triggered on first successful connection
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on_first_connect: Option<FirstConnectCallback>,
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/// Callback triggered after successful reconnection (after the first connection)
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on_reconnected: Option<ReconnectedCallback>,
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// Reconnection state
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reconnect_attempts: Arc<Mutex<u32>>,
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reconnect_delay_ms: Arc<Mutex<u64>>,
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}
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impl WebSocketClient {
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/// Create a new WebSocket client
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pub fn new(config: WebSocketConfig) -> Self {
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Self {
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config: config.clone(),
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url: Arc::new(Mutex::new(config.ws_url.clone())),
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status: Arc::new(Mutex::new(ConnectionStatus::Disconnected)),
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sender: Arc::new(Mutex::new(None)),
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message_queue: Arc::new(Mutex::new(Vec::new())),
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task_handle: Arc::new(Mutex::new(None)),
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is_running: Arc::new(Mutex::new(false)),
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on_connected: None,
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on_disconnected: None,
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on_message: None,
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on_binary: None,
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on_error: None,
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on_status_changed: None,
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on_message_sent: None,
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on_reconnecting: None,
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on_first_connect: None,
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on_reconnected: None,
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reconnect_attempts: Arc::new(Mutex::new(0)),
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reconnect_delay_ms: Arc::new(Mutex::new(config.reconnect_delay_ms)),
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}
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}
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/// Create a simple client with just the URL
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pub fn simple(url: impl Into<String>) -> Self {
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Self::new(WebSocketConfig::new(url))
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}
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// ==================== Event Handlers ====================
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/// Set callback for connected event
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pub fn on_connected<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(String) + Send + Sync + 'static,
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{
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self.on_connected = Some(Arc::new(callback));
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self
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}
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/// Set callback for disconnected event
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pub fn on_disconnected<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn() + Send + Sync + 'static,
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{
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self.on_disconnected = Some(Arc::new(callback));
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self
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}
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/// Set callback for text message received
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/// The callback receives: (msg_type, parsed_data, sender)
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/// The sender can be used to send messages back synchronously
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pub fn on_message<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(String, Value, MessageSender) + Send + Sync + 'static,
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{
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self.on_message = Some(Arc::new(callback));
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self
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}
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/// Set callback for binary message received
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pub fn on_binary<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(Vec<u8>) + Send + Sync + 'static,
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{
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self.on_binary = Some(Arc::new(callback));
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self
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}
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/// Set callback for error
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pub fn on_error<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(String) + Send + Sync + 'static,
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{
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self.on_error = Some(Arc::new(callback));
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self
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}
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/// Set callback for status changed
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pub fn on_status_changed<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(ConnectionStatus, ConnectionStatus) + Send + Sync + 'static,
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{
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self.on_status_changed = Some(Arc::new(callback));
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self
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}
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/// Set callback for message sent
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pub fn on_message_sent<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(String, Value) + Send + Sync + 'static,
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{
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self.on_message_sent = Some(Arc::new(callback));
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self
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}
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/// Set callback for reconnecting (called before each reconnect attempt)
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/// This is an async callback - the returned Future will be awaited
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/// The callback receives: (attempt_number, url_arc)
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/// Use url_arc to update the URL for the next connection attempt
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pub fn on_reconnecting<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(u32, Arc<tokio::sync::Mutex<String>>) -> Pin<Box<dyn std::future::Future<Output = ()> + Send + Sync + 'static>> + Send + Sync + 'static,
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{
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self.on_reconnecting = Some(Arc::new(callback));
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self
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}
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/// Set callback for first successful connection (before any reconnect)
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/// This is an async callback - the returned Future will be awaited
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pub fn on_first_connect<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(String, Arc<Mutex<Option<mpsc::Sender<OutgoingMessage>>>>) -> Pin<Box<dyn std::future::Future<Output = ()> + Send + Sync + 'static>> + Send + Sync + 'static,
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{
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self.on_first_connect = Some(Arc::new(callback));
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self
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}
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/// Set callback for reconnection (called after successful reconnection, not on first connection)
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/// This is an async callback - the returned Future will be awaited
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pub fn on_reconnected<F>(&mut self, callback: F) -> &mut Self
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where
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F: Fn(String, Arc<Mutex<Option<mpsc::Sender<OutgoingMessage>>>>) -> Pin<Box<dyn std::future::Future<Output = ()> + Send + Sync + 'static>> + Send + Sync + 'static,
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{
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self.on_reconnected = Some(Arc::new(callback));
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self
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}
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/// Update the URL for future reconnection attempts
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/// Call this method when the server URL changes
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pub fn update_url(&mut self, new_url: String) {
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if self.config.debug_mode {
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debug!("Updating URL: {} -> {}", self.config.ws_url, new_url);
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}
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self.config.ws_url = new_url.clone();
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*self.url.blocking_lock() = new_url;
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}
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/// Send a text message through the WebSocket (can be called from any context)
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/// Returns Ok(()) if the message was sent, Err(msg) if not connected
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pub async fn send_text(&self, text: String) -> Result<(), String> {
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let sender = self.sender.lock().await;
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if let Some(ref tx) = *sender {
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tx.send(OutgoingMessage::Text(text)).await.map_err(|e| e.to_string())
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} else {
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Err("Not connected".to_string())
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}
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}
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// ==================== Connection Management ====================
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/// Connect to the WebSocket server (uses dynamic URL that can be updated)
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/// This method blocks until the connection ends completely (or is stopped via disconnect())
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pub async fn connect(&mut self) {
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let url = self.url.lock().await.clone();
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self.connect_with_url(&url).await;
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}
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/// Connect to a specific URL (overrides config URL)
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/// Spawns the WebSocket task and waits for it to complete
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pub async fn connect_with_url(&mut self, url: &str) {
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let _old_status = *self.status.lock().await;
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self.set_status(ConnectionStatus::Connecting).await;
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if self.config.debug_mode {
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debug!("Connecting to WebSocket server: {}", url);
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}
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// Create channel for outgoing messages
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let (tx, rx) = mpsc::channel::<OutgoingMessage>(100);
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*self.sender.lock().await = Some(tx);
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// Clone shared state for the task
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let url = url.to_string();
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let config = self.config.clone();
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let status = Arc::clone(&self.status);
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let queue = Arc::clone(&self.message_queue);
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let is_running = Arc::clone(&self.is_running);
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let reconnect_attempts = Arc::clone(&self.reconnect_attempts);
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let reconnect_delay_ms = Arc::clone(&self.reconnect_delay_ms);
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let client_url = Arc::clone(&self.url);
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let sender = Arc::clone(&self.sender);
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// Callbacks
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let on_connected = self.on_connected.clone();
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let on_disconnected = self.on_disconnected.clone();
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let on_message = self.on_message.clone();
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let on_binary = self.on_binary.clone();
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let on_error = self.on_error.clone();
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let on_reconnecting = self.on_reconnecting.clone();
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let on_first_connect = self.on_first_connect.clone();
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let on_reconnected = self.on_reconnected.clone();
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// Spawn the WebSocket task
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*self.is_running.lock().await = true;
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let task_handle = tokio::spawn(async move {
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Self::websocket_loop(
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url,
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config,
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rx,
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status,
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queue,
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is_running,
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reconnect_attempts,
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reconnect_delay_ms,
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client_url,
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on_connected,
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on_disconnected,
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on_message,
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on_binary,
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on_error,
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on_reconnecting,
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on_first_connect,
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on_reconnected,
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sender,
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)
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.await;
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});
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// Store handle and wait for task to complete
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*self.task_handle.lock().await = Some(task_handle);
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// Wait for the task to complete (blocks until websocket_loop ends)
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if let Some(handle) = self.task_handle.lock().await.take() {
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let _ = handle.await;
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}
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}
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/// Main WebSocket loop
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async fn websocket_loop(
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_url: String, // Initial URL (superseded by client_url for reconnecting)
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config: WebSocketConfig,
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mut receiver: mpsc::Receiver<OutgoingMessage>,
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status: Arc<Mutex<ConnectionStatus>>,
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queue: Arc<Mutex<Vec<OutgoingMessage>>>,
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is_running: Arc<Mutex<bool>>,
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reconnect_attempts: Arc<Mutex<u32>>,
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reconnect_delay_ms: Arc<Mutex<u64>>,
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client_url: Arc<Mutex<String>>,
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on_connected: Option<ConnectedCallback>,
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on_disconnected: Option<DisconnectedCallback>,
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on_message: Option<MessageCallback>,
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on_binary: Option<BinaryCallback>,
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on_error: Option<ErrorCallback>,
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on_reconnecting: Option<ReconnectingCallback>,
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on_first_connect: Option<FirstConnectCallback>,
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on_reconnected: Option<ReconnectedCallback>,
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sender: Arc<Mutex<Option<mpsc::Sender<OutgoingMessage>>>>,
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) {
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loop {
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let should_run = *is_running.lock().await;
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if !should_run {
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break;
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}
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// Get current URL (may have been updated)
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let current_url = client_url.lock().await.clone();
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// Check if this is the first connection (not a reconnect)
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let is_first = *reconnect_attempts.lock().await == 0;
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// Clone sender for first_connect callback
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let sender_clone = Arc::clone(&sender);
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// Create MessageSender for on_message callback (same underlying sender)
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let message_sender = MessageSender(Arc::clone(&sender));
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match Self::connect_and_handle(¤t_url, &config, &mut receiver, &queue, &on_connected, &on_message, &on_binary, &on_error, is_first, &on_first_connect, &on_reconnected, sender_clone, message_sender).await {
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Ok(_) => {
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if config.debug_mode {
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debug!("WebSocket connection closed normally");
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}
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// 即使正常关闭,也尝试重连(如果启用)
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if config.reconnect && *is_running.lock().await {
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let delay = *reconnect_delay_ms.lock().await;
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let attempts = *reconnect_attempts.lock().await + 1;
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*reconnect_attempts.lock().await = attempts;
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if config.debug_mode {
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debug!("Reconnecting in {}ms (attempt {})", delay, attempts);
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}
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// Trigger reconnecting callback
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if let Some(ref callback) = on_reconnecting {
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callback(attempts, client_url.clone()).await;
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}
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*status.lock().await = ConnectionStatus::Reconnecting;
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tokio::time::sleep(Duration::from_millis(delay)).await;
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// Exponential backoff
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let new_delay = std::cmp::min(delay * 2, config.max_reconnect_delay_ms);
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*reconnect_delay_ms.lock().await = new_delay;
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continue;
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} else {
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break;
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}
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}
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Err(e) => {
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if config.debug_mode {
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warn!("WebSocket error: {:?}", e);
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}
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if let Some(ref callback) = on_error {
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callback(e.to_string());
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}
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if config.reconnect && *is_running.lock().await {
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let delay = *reconnect_delay_ms.lock().await;
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let attempts = *reconnect_attempts.lock().await + 1;
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*reconnect_attempts.lock().await = attempts;
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if config.debug_mode {
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debug!("Reconnecting in {}ms (attempt {})", delay, attempts);
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}
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// Trigger reconnecting callback (allows app to update URL, reload config, etc.)
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if let Some(ref callback) = on_reconnecting {
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callback(attempts, client_url.clone()).await;
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}
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*status.lock().await = ConnectionStatus::Reconnecting;
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tokio::time::sleep(Duration::from_millis(delay)).await;
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// Exponential backoff
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let new_delay = std::cmp::min(delay * 2, config.max_reconnect_delay_ms);
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*reconnect_delay_ms.lock().await = new_delay;
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continue;
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} else {
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break;
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}
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}
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}
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}
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*status.lock().await = ConnectionStatus::Disconnected;
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if let Some(callback) = on_disconnected {
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callback();
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}
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}
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/// Connect and handle messages
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async fn connect_and_handle(
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url: &str,
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config: &WebSocketConfig,
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receiver: &mut mpsc::Receiver<OutgoingMessage>,
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_queue: &Arc<Mutex<Vec<OutgoingMessage>>>,
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on_connected: &Option<ConnectedCallback>,
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on_message: &Option<MessageCallback>,
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on_binary: &Option<BinaryCallback>,
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on_error: &Option<ErrorCallback>,
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is_first: bool,
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on_first_connect: &Option<FirstConnectCallback>,
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on_reconnected: &Option<ReconnectedCallback>,
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sender: Arc<Mutex<Option<mpsc::Sender<OutgoingMessage>>>>,
|
||
message_sender: MessageSender,
|
||
) -> Result<(), WebSocketError> {
|
||
use http::header::{HeaderName, HeaderValue};
|
||
use tokio_tungstenite::tungstenite::client::IntoClientRequest;
|
||
|
||
// Build request with headers
|
||
let mut request = url.into_client_request()?;
|
||
|
||
// Add client type header if specified
|
||
if let Some(ref client_type) = config.client_type {
|
||
request.headers_mut().insert(
|
||
HeaderName::from_static("clienttype"),
|
||
HeaderValue::from_str(client_type)
|
||
.map_err(|e| WebSocketError::HeaderError(e.to_string()))?,
|
||
);
|
||
}
|
||
|
||
// Add custom headers
|
||
for (key, value) in &config.custom_headers {
|
||
if let (Ok(name), Ok(val)) = (
|
||
HeaderName::try_from(key.as_str()),
|
||
HeaderValue::from_str(value),
|
||
) {
|
||
request.headers_mut().insert(name, val);
|
||
}
|
||
}
|
||
|
||
// Connect with timeout
|
||
let ws_stream = tokio::time::timeout(
|
||
Duration::from_millis(config.connect_timeout_ms),
|
||
tokio_tungstenite::connect_async(request),
|
||
)
|
||
.await
|
||
.map_err(|_| WebSocketError::ConnectionTimeout)?
|
||
.map_err(|e| WebSocketError::ConnectionFailed(e.to_string()))?;
|
||
|
||
let (mut write, mut read) = ws_stream.0.split();
|
||
|
||
if config.debug_mode {
|
||
debug!("Connected to WebSocket server");
|
||
}
|
||
|
||
// Call on_connected callback
|
||
if let Some(ref callback) = on_connected {
|
||
callback(url.to_string());
|
||
}
|
||
|
||
// Call on_first_connect callback (only on first connection, not on reconnect)
|
||
if is_first {
|
||
if let Some(ref callback) = on_first_connect {
|
||
callback(url.to_string(), sender).await;
|
||
}
|
||
} else {
|
||
// Call on_reconnected callback (after successful reconnection)
|
||
if let Some(ref callback) = on_reconnected {
|
||
callback(url.to_string(), sender).await;
|
||
}
|
||
}
|
||
|
||
// Start heartbeat task if enabled
|
||
let heartbeat_handle = if config.heartbeat_interval_ms > 0 {
|
||
let interval_duration = Duration::from_millis(config.heartbeat_interval_ms);
|
||
Some(tokio::spawn(async move {
|
||
let mut ticker = tokio::time::interval(interval_duration);
|
||
loop {
|
||
ticker.tick().await;
|
||
// Heartbeat will be sent via the receiver
|
||
}
|
||
}))
|
||
} else {
|
||
None
|
||
};
|
||
|
||
// Handle messages
|
||
loop {
|
||
tokio::select! {
|
||
// Incoming message from server
|
||
msg = read.next() => {
|
||
match msg {
|
||
Some(Ok(tokio_tungstenite::tungstenite::Message::Text(text))) => {
|
||
if config.debug_mode {
|
||
debug!("Received text: {}", text);
|
||
}
|
||
|
||
// Parse and extract type
|
||
if let Ok(parsed) = serde_json::from_str::<serde_json::Value>(&text) {
|
||
let msg_type = parsed.get("Type")
|
||
.and_then(|v| v.as_str())
|
||
.unwrap_or("unknown")
|
||
.to_string();
|
||
|
||
if let Some(ref callback) = on_message {
|
||
callback(msg_type, parsed, message_sender.clone());
|
||
}
|
||
} else if let Some(ref callback) = on_message {
|
||
callback("raw".to_string(), serde_json::json!(text), message_sender.clone());
|
||
}
|
||
}
|
||
Some(Ok(tokio_tungstenite::tungstenite::Message::Binary(data))) => {
|
||
if config.debug_mode {
|
||
debug!("Received binary: {} bytes", data.len());
|
||
}
|
||
if let Some(ref callback) = on_binary {
|
||
callback(data);
|
||
}
|
||
}
|
||
Some(Ok(tokio_tungstenite::tungstenite::Message::Close(_))) => {
|
||
if config.debug_mode {
|
||
debug!("Server initiated close");
|
||
}
|
||
break;
|
||
}
|
||
Some(Err(e)) => {
|
||
if config.debug_mode {
|
||
warn!("WebSocket read error: {}", e);
|
||
}
|
||
if let Some(ref callback) = on_error {
|
||
callback(e.to_string());
|
||
}
|
||
break;
|
||
}
|
||
None => {
|
||
if config.debug_mode {
|
||
debug!("WebSocket stream ended");
|
||
}
|
||
break;
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
|
||
// Outgoing message
|
||
outgoing = receiver.recv() => {
|
||
match outgoing {
|
||
Some(OutgoingMessage::Text(text)) => {
|
||
if config.debug_mode {
|
||
debug!("Sending text: {}", text);
|
||
}
|
||
write.send(tokio_tungstenite::tungstenite::Message::Text(text))
|
||
.await
|
||
.map_err(|e| WebSocketError::SendFailed(e.to_string()))?;
|
||
}
|
||
Some(OutgoingMessage::Binary(data)) => {
|
||
if config.debug_mode {
|
||
debug!("Sending binary: {} bytes", data.len());
|
||
}
|
||
write.send(tokio_tungstenite::tungstenite::Message::Binary(data))
|
||
.await
|
||
.map_err(|e| WebSocketError::SendFailed(e.to_string()))?;
|
||
}
|
||
Some(OutgoingMessage::Close) => {
|
||
if config.debug_mode {
|
||
debug!("Initiating close");
|
||
}
|
||
write.close().await.ok();
|
||
break;
|
||
}
|
||
None => {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Wait for heartbeat handle
|
||
if let Some(handle) = heartbeat_handle {
|
||
handle.abort();
|
||
}
|
||
|
||
Ok(())
|
||
}
|
||
|
||
/// Disconnect from the server
|
||
pub async fn disconnect(&mut self) {
|
||
*self.is_running.lock().await = false;
|
||
|
||
if let Some(sender) = self.sender.lock().await.take() {
|
||
let _ = sender.send(OutgoingMessage::Close).await;
|
||
}
|
||
|
||
if let Some(handle) = self.task_handle.lock().await.take() {
|
||
handle.abort();
|
||
}
|
||
|
||
self.set_status(ConnectionStatus::Disconnected).await;
|
||
}
|
||
|
||
// ==================== Message Sending ====================
|
||
|
||
/// Send a text message
|
||
pub async fn send(&self, msg_type: &str, data: Value) -> Result<(), WebSocketError> {
|
||
let message = WebSocketMessage::new(msg_type, data);
|
||
let json = message.to_json_string()?;
|
||
self.send_raw_text(json).await
|
||
}
|
||
|
||
/// Send raw text
|
||
pub async fn send_raw_text(&self, text: String) -> Result<(), WebSocketError> {
|
||
let status = *self.status.lock().await;
|
||
|
||
if status == ConnectionStatus::Connected {
|
||
if let Some(ref sender) = *self.sender.lock().await {
|
||
sender.send(OutgoingMessage::Text(text))
|
||
.await
|
||
.map_err(|_| WebSocketError::NotConnected)?;
|
||
}
|
||
} else {
|
||
// Queue the message
|
||
let mut queue = self.message_queue.lock().await;
|
||
if queue.len() < self.config.max_queue_size {
|
||
if self.config.debug_mode {
|
||
debug!("Queueing message (queue size: {})", queue.len() + 1);
|
||
}
|
||
queue.push(OutgoingMessage::Text(text));
|
||
} else {
|
||
if self.config.debug_mode {
|
||
warn!("Queue full, message dropped");
|
||
}
|
||
return Err(WebSocketError::QueueFull);
|
||
}
|
||
}
|
||
Ok(())
|
||
}
|
||
|
||
/// Send binary data
|
||
pub async fn send_binary(&self, data: Vec<u8>) -> Result<(), WebSocketError> {
|
||
let status = *self.status.lock().await;
|
||
|
||
if status == ConnectionStatus::Connected {
|
||
if let Some(ref sender) = *self.sender.lock().await {
|
||
sender.send(OutgoingMessage::Binary(data))
|
||
.await
|
||
.map_err(|_| WebSocketError::NotConnected)?;
|
||
}
|
||
} else {
|
||
let mut queue = self.message_queue.lock().await;
|
||
if queue.len() < self.config.max_queue_size {
|
||
if self.config.debug_mode {
|
||
debug!("Queueing binary message");
|
||
}
|
||
queue.push(OutgoingMessage::Binary(data));
|
||
} else {
|
||
return Err(WebSocketError::QueueFull);
|
||
}
|
||
}
|
||
Ok(())
|
||
}
|
||
|
||
// ==================== Status & Queue ====================
|
||
|
||
/// Get current connection status
|
||
pub async fn get_status(&self) -> ConnectionStatus {
|
||
*self.status.lock().await
|
||
}
|
||
|
||
/// Check if connected
|
||
pub async fn is_connected(&self) -> bool {
|
||
*self.status.lock().await == ConnectionStatus::Connected
|
||
}
|
||
|
||
/// Get queue size
|
||
pub async fn get_queue_size(&self) -> usize {
|
||
self.message_queue.lock().await.len()
|
||
}
|
||
|
||
/// Flush queued messages
|
||
pub async fn flush_queue(&self) -> Result<(), WebSocketError> {
|
||
let status = *self.status.lock().await;
|
||
if status != ConnectionStatus::Connected {
|
||
return Err(WebSocketError::NotConnected);
|
||
}
|
||
|
||
let mut queue = self.message_queue.lock().await;
|
||
if let Some(ref sender) = *self.sender.lock().await {
|
||
while let Some(msg) = queue.pop() {
|
||
sender.send(msg)
|
||
.await
|
||
.map_err(|_| WebSocketError::NotConnected)?;
|
||
}
|
||
}
|
||
Ok(())
|
||
}
|
||
|
||
// ==================== Private Helpers ====================
|
||
|
||
#[allow(clippy::large_enum_variant)]
|
||
async fn set_status(&mut self, new_status: ConnectionStatus) {
|
||
let old_status = *self.status.lock().await;
|
||
if old_status != new_status {
|
||
*self.status.lock().await = new_status.clone();
|
||
|
||
// Reset reconnect state on successful connection
|
||
if new_status == ConnectionStatus::Connected {
|
||
*self.reconnect_attempts.lock().await = 0;
|
||
*self.reconnect_delay_ms.lock().await = self.config.reconnect_delay_ms;
|
||
}
|
||
|
||
if let Some(ref callback) = self.on_status_changed {
|
||
callback(old_status, new_status);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl Drop for WebSocketClient {
|
||
fn drop(&mut self) {
|
||
// 不在这里调用异步 disconnect(),因为:
|
||
// 1. 无法在 Drop 中安全地使用 block_on (会导致 "Cannot start a runtime from within a runtime")
|
||
// 2. 调用者应该显式调用 disconnect() 方法
|
||
// 3. Tokio 的 JoinHandle 会在 task 结束时自动清理资源
|
||
// 如果 client 未被显式 disconnect() 就被 drop,资源会通过 JoinHandle 的 abort 自然清理
|
||
}
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
#[test]
|
||
fn test_config_builder() {
|
||
let config = WebSocketConfig::new("ws://localhost:8080")
|
||
.with_client_type("Client")
|
||
.with_debug(true)
|
||
.with_reconnect(false);
|
||
|
||
assert_eq!(config.ws_url, "ws://localhost:8080");
|
||
assert_eq!(config.client_type, Some("Client".to_string()));
|
||
assert!(config.debug_mode);
|
||
assert!(!config.reconnect);
|
||
}
|
||
|
||
#[tokio::test]
|
||
async fn test_client_creation() {
|
||
let config = WebSocketConfig::default();
|
||
let client = WebSocketClient::new(config);
|
||
|
||
let status = client.get_status().await;
|
||
assert_eq!(status, ConnectionStatus::Disconnected);
|
||
}
|
||
}
|